Conversation
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Hi, sorry it's taken so long for me to look at this! I generally like this idea, I do have a couple requests though:
Sorry again about the delay |
…mponents (discord components V2)
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Hi, as requested, I've replaced all From my testing, I haven't noticed any regressions so far, but I might have missed something. I've also replaced my hard-coded list with the mutation list from I also did some optimizations and reworked a some functions to make them more understandable and logical. By the way, thanks for releasing the |
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Hi sorry again for the delay. I tested it and everything seems okay, I only see one issue: The command arguments should accept the chip level and rose dragon level rather than the percent, I don't think players know the percents off the top of their head. The only thing that complicates that is the chip rarity for levels under 15 because someone could have a legendary level 1 chip or whatever. Maybe a select option that just contains 0, level 10 rare, level 15 epic, and level 20 legendary would be fine? (Also please run |
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As you said, I’ll follow the same approach you implemented for the Fortune tab on the website, meaning that once a certain level is reached, the rarity automatically upgrades to the next tier. I also considered adding an optional parameter to manually set the rarity, but it doesn’t feel very user friendly, as they might not be aware that rarities are tied to level requirements, which could lead to confusion. |
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I’ve replaced both For the synthesis chip rarity, we use the following logic:
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Purpose
Helps players maximize coins per copper when purchasing mutations.
Current behavior
Uses Insta-Buy data by default
Can select between Insta-buy and Buy-order
Recalculate rates & ranking on select
Remove buttons & select after 60s / 30s since last activity.
Features
Supports Rose Dragon buff and Synthesis Chip buff (as optional parameters)
For crops that are not buyable on the Bazaar (currently only Jerryflower), displays N/A and treats the ratio as infinite
SC :



