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worldsim

A world simulator, where the agent can be controlled with linear and angular velocities.

Physics

Given the linear and angular velocities, the position of the agent is calculated as follows:

θ := (θ + ω * dx) mod 2π
x := x + sin(θ + π/2) * v * dt
y := y + cos(θ + π/2) * v * dt

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A world simulator, where the agent can be controlled with linear and angular velocities.

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