So an example of this:
Current:
import java.util.Arrays;
import io.github.fablabsmc.fablabs.api.gamerule.v1.GameRuleRegistry;
import io.github.fablabsmc.fablabs.api.gamerule.v1.RuleFactory;
import io.github.fablabsmc.fablabs.api.gamerule.v1.rule.DoubleRule;
import io.github.fablabsmc.fablabs.api.gamerule.v1.rule.EnumRule;
import io.github.fablabsmc.fablabs.api.gamerule.v1.rule.FloatRule;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import net.minecraft.world.GameRules;
import net.fabricmc.api.ModInitializer;
What it should be:
import java.util.Arrays;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import net.minecraft.world.GameRules;
import net.fabricmc.api.ModInitializer;
import io.github.fablabsmc.fablabs.api.gamerule.v1.GameRuleRegistry;
import io.github.fablabsmc.fablabs.api.gamerule.v1.RuleFactory;
import io.github.fablabsmc.fablabs.api.gamerule.v1.rule.DoubleRule;
import io.github.fablabsmc.fablabs.api.gamerule.v1.rule.EnumRule;
import io.github.fablabsmc.fablabs.api.gamerule.v1.rule.FloatRule;
or alternatively flip the fablabs and fabric entries around