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This PR addresses an issue where the node does not size correctly because the scene is picking up the size instead of the Node. The Scene itself should not have a size since it is just an abstraction layer.

The fix involves placing the constant definitions within the constructor itself as defined in #353. Since the original constant INIT had a value of true, it was only by chance that this working. (I think... )

This could also be wrong, and the scene need sizing for something else, but this addresses the proportional sizing issues...

@jd-carroll
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#354 also addresses the same issue, favoring that instead of this change

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