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This PR addresses an issue where the node does not size correctly because the scene is picking up the size instead of the Node. The Scene itself should not have a size since it is just an abstraction layer.
The fix involves placing the constant definitions within the constructor itself as defined in #353. Since the original constant
INIThad a value oftrue, it was only by chance that this working. (I think... )This could also be wrong, and the scene need sizing for something else, but this addresses the proportional sizing issues...