Releases: FranGV98/Isolate_Engine
Releases · FranGV98/Isolate_Engine
Isolate Engine
- Baker_house loads automatically at the start.
- It accepts drag&drop of FBX files from anywhere in the Hard Drive.
- There is a GameObject structure, one for each loaded mesh.
- It features Unity-like camera controls:
○ While Right clicking, “WASD” fps-like movement and free look around is enabled.
○ Mouse wheel zooms in and out.
○ Alt+Left click orbits the object.
○ Pressing “f” focuses the camera around the geometry.
○ Holding SHIFT duplicates movement speed. - Editor Windows:
○ Console: the window LOGs the geometry loading process from ASSIMP and the
external libraries initialization process.
○ Configuration: - A graph for the frames per second.
- Configuration for all variables on each module (renderer, window, input, textures).
- Information output of memory consumption, hardware detection and software
versions (SDL, OpenGL, DevIL).
○ Hierarchy: displays a list with all GameObjects in this window. The user is
able to select a GameObject through this window.
○ Inspector: displays information about the components of the selected GameObject - Transform: only for display purposes. Shows position, rotation and scale for the
selected GameObject.
○ There is a general menu with an option to quit, visit the github page and get info about
the engine (“About”). It is also able to turn on/off editor windows.
○ There is a menu to load basic shapes (FBX).