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Releases: FranGV98/Isolate_Engine

Isolate Engine

01 Nov 22:46

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  • Baker_house loads automatically at the start.
  • It accepts drag&drop of FBX files from anywhere in the Hard Drive.
  • There is a GameObject structure, one for each loaded mesh.
  • It features Unity-like camera controls:
    ○ While Right clicking, “WASD” fps-like movement and free look around is enabled.
    ○ Mouse wheel zooms in and out.
    ○ Alt+Left click orbits the object.
    ○ Pressing “f” focuses the camera around the geometry.
    ○ Holding SHIFT duplicates movement speed.
  • Editor Windows:
    ○ Console: the window LOGs the geometry loading process from ASSIMP and the
    external libraries initialization process.
    ○ Configuration:
  • A graph for the frames per second.
  • Configuration for all variables on each module (renderer, window, input, textures).
  • Information output of memory consumption, hardware detection and software
    versions (SDL, OpenGL, DevIL).
    ○ Hierarchy: displays a list with all GameObjects in this window. The user is
    able to select a GameObject through this window.
    ○ Inspector: displays information about the components of the selected GameObject
  • Transform: only for display purposes. Shows position, rotation and scale for the
    selected GameObject.
    ○ There is a general menu with an option to quit, visit the github page and get info about
    the engine (“About”). It is also able to turn on/off editor windows.
    ○ There is a menu to load basic shapes (FBX).