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NULL Engine

Null Engine is a basic 3D Graphics Engine for game development. It has been developed by a single Bachelor's degree in Video Game Design and Development student at UPC CITM Tech Talent Center in Barcelona.

It has been coded from scratch in C and C++ along with the following libraries:


The Developer: Ángel González

Implemented features (As of 01/11/2020)

  • Library Integration (All o the stated in the introduction).
  • ImGui UI Display & Structure
  • Configuration & Console
  • 3D Model Loading
  • Image Loading
  • Drag & Drop Models and textures from a directory.
  • GameObject and Components
  • Hierarchy & Inspector

Engine Features

  • Main Menu Toolbar: Placed at the top of the window. It has various menu items that allow to exit the engine, open/close editor panels and show some primitive examples.
  • Configuration Panel: Placed at the right side of the window. It has multiple collapsing headers that display different values and parameters of each existing module.
  • Hierarchy Panel: Placed at the left side of the window. It shows all the game objects that are currently placed in the current scene. Upon clicking any of them the Inspector panel will show all the components the selected game object has.
  • Inspector Panel: Placed at the right side of the window (along with Configuration). It shows the components of a selected game object. The components are Transform, Mesh and Material.
  • **Console Panel: ** Placed at the bottom of the window. It outputs information about the state of the engine: Loading&Saving, Importing models and textures...

Innovation

Currently there are no innovations to speak of.


About Use

Installation

No previous installation is required to use the engine, just download the latest RELEASE from the repository and execute the "NULL_Engine.exe" executable, which you will find in the "NULLEngine" folder.

Camera Controls

MOUSE

  • Right Click + Drag: Rotates the camera on it's axis (Look Around).
  • Wheel Click + Drag: Moves the camera in the plane of the camera frame.
  • Mouse Wheel: Moves the camera forwards or backwards in its X axis.
  • Left Alt + Left Click: Rotate around a reference point.

KEYBOARD

  • W Key: Moves the camera forwards on it's X axis.
  • A Key: Strafes the camera to the left on it's Z axis.
  • S Key: Moves the camera backwards on it's X axis.
  • D Key: Strafes the camera to the right on it's Z axis.
  • Q Key: Moves the camera vertically up on its Y axis.
  • E Key: Moves the camera vertically down on its Y axis.
  • SHIFT Key: Duplicates the camera's movement speed.
  • **O Key: ** Moves the camera back to the world origin.

Shortcuts

Panels

  • 1 Key: Enable/Disable the Configuration Panel.
  • 2 Key: Enable/Disable the Hierarchy Panel.
  • 3 Key: Enable/Disable the Inspector Panel.
  • 4 Key: Enable/Disable the Console Panel.
  • 8 Key: Enable/Disable the About Panel.
  • 9 Key: Enable/Disable the ImGui Demo Panels.
  • ESCAPE Key: Enable/Disable the Close App Popup.

Save&Load

  • F5 Key: Save current editor state. (WIP, Not Working Yet)
  • F6 Key: Enable/Disable the show normals mode. (WIP, Not Working Yet)

Debug Keys

  • F1 Key: Enable/Disable the world grid.
  • F2 Key: Enable/Disable the world axis.
  • F3 Key: Enable/Disable the show wireframe mode.
  • F4 Key: Enable/Disable the show normals mode.
  • F7 Key: Enable/Disable the show textures mode.
  • F8 Key: Enable/Disable the show colours mode.

License & Copyright

MIT License

Copyright (c) 2020 [Angel Gonzalez T.]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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New engine forked from NULL-ENGINE made by Ángel Gonzalez

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