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feat: Introduction View #8

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feat: Introduction View #8
FreakyAli wants to merge 4 commits intomasterfrom
r1-gh/feat/onboarding-ui

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@FreakyAli FreakyAli commented Jul 4, 2025

Summary by CodeRabbit

  • New Features

    • Introduced a customizable intro/tutorial UI component with animated transitions and multiple animation styles.
    • Added a new intro step model supporting rich text, images, buttons, and backgrounds for flexible intro screens.
    • Added a sample Intro page demonstrating the new intro view with animated steps and styled content.
    • Provided new color resources ("Orange", "Yellow") and a primary label style for consistent theming.
    • Added extension method for easier resource retrieval in sample projects.
  • Improvements

    • Updated navigation routes for clarity and consistency in sample app.
    • Refined data binding and resource usage for improved maintainability.
  • Refactor

    • Simplified animation type handling and navigation logic in the sample view model.
    • Removed unused styles and toolkit initializations for a leaner project setup.
  • Style

    • Minor whitespace cleanup for code consistency.

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📥 Commits

Reviewing files that changed from the base of the PR and between 12ccfd8 and 8aca506.

📒 Files selected for processing (2)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/Coachmark/FreakyPopupPage.xaml.cs (4 hunks)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/SkiaSharpExtensions.cs (21 hunks)

Walkthrough

This update introduces a new animated intro view feature for .NET MAUI, including a customizable FreakyIntroView control, supporting multiple animation styles, and a supporting data model (FreakyIntroStep). Sample pages, view models, and resources are added to demonstrate the feature. Additional minor adjustments and refactoring are made to navigation, styles, and toolkit initialization.

Changes

Files/Paths Change Summary
Maui.FreakyUXKit/IntroView/FreakyIntroStep.cs, IntroView/FreakyIntroView.xaml, IntroView/FreakyIntroView.xaml.cs Added new intro step model, animated intro view XAML, and code-behind with multiple animation types and bindable properties.
Maui.FreakyUXKit/Maui.FreakyUXKit.csproj Enabled XAML C# binding with source compilation; linked code-behind to XAML for the new intro view.
Maui.FreakyUXKit/Hosting.cs Removed UseMauiCommunityToolkit() from the UseFreakyUXKit method.
Maui.FreakyUXKit/Coachmark/CoachmarkAnimationStyle.cs Removed trailing whitespace after enum declaration.
Maui.FreakyUXKit/Samples/Intro/IntroPage.xaml, Samples/Intro/IntroPage.xaml.cs, Samples/Intro/IntroViewModel.cs Added new sample intro page, view model, and XAML demonstrating the animated intro view.
Maui.FreakyUXKit/Samples/AppShell.xaml.cs Updated navigation route constants to capitalized strings; added route for the new intro page.
Maui.FreakyUXKit/Samples/Extensions.cs Added extension method for resource dictionary value retrieval by key and type.
Maui.FreakyUXKit/Samples/FreakyBaseContentPage.xaml Set explicit binding context for AbsoluteLayout in control template.
Maui.FreakyUXKit/Samples/MainPage.xaml, Samples/MainViewModel.cs Changed animation type selection from enum to string-based routes; updated navigation logic.
Maui.FreakyUXKit/Samples/Resources/Styles/Colors.xaml Added "Orange" and "Yellow" color resources.
Maui.FreakyUXKit/Samples/Resources/Styles/Styles.xaml Removed default Frame style; added PrimaryLabelStyle for labels with white text.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant IntroPage
    participant FreakyIntroView
    participant FreakyIntroStep
    participant SkiaSharpCanvas

    User->>IntroPage: Navigates to IntroPage
    IntroPage->>FreakyIntroView: Initializes with Steps from IntroViewModel
    FreakyIntroView->>FreakyIntroStep: Binds ItemsSource (Steps)
    User->>FreakyIntroView: Swipes or taps to change step
    FreakyIntroView->>SkiaSharpCanvas: Triggers animation (e.g., Wave, Ripple)
    SkiaSharpCanvas-->>FreakyIntroView: Renders animation frame
    FreakyIntroView-->>User: Updates displayed step and animation
Loading

Possibly related PRs

Poem

A hop, a skip, a brand new view,
Animated intros now dance into queue.
With ripples and waves, and colors so bright,
Each step’s a delight, a whimsical sight.
New pages and styles, resources in tow—
The rabbit applauds: let the onboarding flow!
🐇✨

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Actionable comments posted: 6

🧹 Nitpick comments (5)
Maui.FreakyUXKit/Samples/Intro/IntroPage.xaml.cs (1)

3-10: Consider dependency injection for better architecture.

While the current implementation works, directly instantiating IntroViewModel in the constructor creates tight coupling between the view and view model. For better testability and maintainability, consider using dependency injection.

Example refactoring using dependency injection:

-public partial class IntroPage : ContentPage
+public partial class IntroPage : ContentPage
 {
-    public IntroPage()
+    public IntroPage(IntroViewModel viewModel)
     {
         InitializeComponent();
-        BindingContext = new IntroViewModel();
+        BindingContext = viewModel;
     }
 }

This approach would require registering the IntroViewModel in your DI container and updating the navigation registration.

Maui.FreakyUXKit/Samples/Resources/Styles/Styles.xaml (1)

205-207: Consider using color resource reference.

The style is correctly implemented, but consider using a color resource reference instead of hardcoded "White" for better maintainability and theme consistency.

-    <Style TargetType="Label" x:Key="PrimaryLabelStyle">
-        <Setter Property="TextColor" Value="White" />
-    </Style>
+    <Style TargetType="Label" x:Key="PrimaryLabelStyle">
+        <Setter Property="TextColor" Value="{StaticResource White}" />
+    </Style>
Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml (1)

18-18: Remove unnecessary Grid.Row attribute

The Grid.Row="0" attribute on the CarouselView is unnecessary since it's inside an AbsoluteLayout, not a Grid.

-        <CarouselView
-            Grid.Row="0"
+        <CarouselView
Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml.cs (2)

495-495: Extract magic number to constant

The value 0.016f represents the frame time for 60 FPS. Extract it to a constant for clarity.

+private const float FrameTime = 0.016f; // 60 FPS frame time in seconds

 private void UpdateParticles()
 {
     // ...
     particle.Position = new SKPoint(
-        particle.Position.X + particle.Velocity.X * 0.016f,
-        particle.Position.Y + particle.Velocity.Y * 0.016f);
+        particle.Position.X + particle.Velocity.X * FrameTime,
+        particle.Position.Y + particle.Velocity.Y * FrameTime);

453-453: Consider using a static Random instance

Creating a new Random instance on each particle initialization could lead to similar seed values. Consider using a static instance.

+private static readonly Random _random = new Random();

 private void InitializeParticles(SKSize canvasSize)
 {
     particles.Clear();
-    var random = new Random();
     var particleCount = 50;

     for (int i = 0; i < particleCount; i++)
     {
         particles.Add(new Particle
         {
             Position = new SKPoint(canvasSize.Width / 2, canvasSize.Height),
             Velocity = new SKPoint(
-                (float)(random.NextDouble() - 0.5) * 200,
-                (float)(random.NextDouble() * -300 - 100)),
-            Size = (float)(random.NextDouble() * 8 + 2),
+                (float)(_random.NextDouble() - 0.5) * 200,
+                (float)(_random.NextDouble() * -300 - 100)),
+            Size = (float)(_random.NextDouble() * 8 + 2),
             Color = animationColor,
             Life = 1f
         });
     }
 }
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📥 Commits

Reviewing files that changed from the base of the PR and between dcb72cf and 3a0f7b3.

⛔ Files ignored due to path filters (3)
  • Maui.FreakyUXKit/Samples/Resources/Images/people_on_bike.svg is excluded by !**/*.svg
  • Maui.FreakyUXKit/Samples/Resources/Images/people_together.svg is excluded by !**/*.svg
  • Maui.FreakyUXKit/Samples/Resources/Images/person_with_pet.svg is excluded by !**/*.svg
📒 Files selected for processing (16)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/Coachmark/CoachmarkAnimationStyle.cs (1 hunks)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/Hosting.cs (0 hunks)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroStep.cs (1 hunks)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml (1 hunks)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml.cs (1 hunks)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/Maui.FreakyUXKit.csproj (2 hunks)
  • Maui.FreakyUXKit/Samples/AppShell.xaml.cs (1 hunks)
  • Maui.FreakyUXKit/Samples/Extensions.cs (1 hunks)
  • Maui.FreakyUXKit/Samples/FreakyBaseContentPage.xaml (1 hunks)
  • Maui.FreakyUXKit/Samples/Intro/IntroPage.xaml (1 hunks)
  • Maui.FreakyUXKit/Samples/Intro/IntroPage.xaml.cs (1 hunks)
  • Maui.FreakyUXKit/Samples/Intro/IntroViewModel.cs (1 hunks)
  • Maui.FreakyUXKit/Samples/MainPage.xaml (1 hunks)
  • Maui.FreakyUXKit/Samples/MainViewModel.cs (1 hunks)
  • Maui.FreakyUXKit/Samples/Resources/Styles/Colors.xaml (1 hunks)
  • Maui.FreakyUXKit/Samples/Resources/Styles/Styles.xaml (1 hunks)
💤 Files with no reviewable changes (1)
  • Maui.FreakyUXKit/Maui.FreakyUXKit/Hosting.cs
🧰 Additional context used
🧬 Code Graph Analysis (1)
Maui.FreakyUXKit/Samples/AppShell.xaml.cs (3)
Maui.FreakyUXKit/Samples/Arrow/ArrowCoachmarkPage.xaml.cs (2)
  • ArrowCoachmarkPage (3-10)
  • ArrowCoachmarkPage (5-9)
Maui.FreakyUXKit/Samples/Spotlight/SpotlightCoachmarkPage.xaml.cs (2)
  • SpotlightCoachmarkPage (3-10)
  • SpotlightCoachmarkPage (5-9)
Maui.FreakyUXKit/Samples/Intro/IntroPage.xaml.cs (2)
  • IntroPage (3-10)
  • IntroPage (5-9)
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build-plugin-ci
🔇 Additional comments (12)
Maui.FreakyUXKit/Maui.FreakyUXKit/Coachmark/CoachmarkAnimationStyle.cs (1)

12-12: LGTM - Code formatting improvement.

Good cleanup of trailing whitespace.

Maui.FreakyUXKit/Samples/FreakyBaseContentPage.xaml (1)

21-21: LGTM - Improved data binding reliability.

Explicitly setting the binding context to the templated parent ensures proper data context propagation in the control template, which is essential for reliable binding in templated controls.

Maui.FreakyUXKit/Samples/MainPage.xaml (1)

26-26: LGTM - Data type alignment with view model changes.

The change from CoachmarkAnimationStyle to x:String properly aligns the DataTemplate with the updated view model structure that now uses string-based navigation instead of enum types.

Maui.FreakyUXKit/Samples/Resources/Styles/Colors.xaml (1)

11-12: LGTM - Color resources for intro view feature.

The new Orange and Yellow color resources are properly defined and support the FreakyIntroView functionality introduced in this PR.

Maui.FreakyUXKit/Maui.FreakyUXKit/Maui.FreakyUXKit.csproj (2)

10-10: Good addition for performance optimization.

Enabling XAML C# binding with source compilation is a best practice that improves runtime performance by generating compiled bindings.


45-49: Proper XAML code-behind dependency setup.

The ItemGroup correctly establishes the dependency relationship between the XAML file and its code-behind, ensuring proper build and tooling support.

Maui.FreakyUXKit/Samples/Intro/IntroPage.xaml (1)

1-14: Well-structured XAML page implementation.

The page follows MAUI best practices with proper namespace declarations, data binding setup, and platform-specific configurations. The integration of the custom FreakyIntroView control is cleanly implemented.

Maui.FreakyUXKit/Samples/Extensions.cs (1)

5-14: Excellent utility extension method.

The GetResource<T> method provides a clean, type-safe way to retrieve resources from ResourceDictionary. The implementation correctly handles edge cases (missing keys, type mismatches) and returns appropriate default values.

Maui.FreakyUXKit/Samples/AppShell.xaml.cs (2)

15-15: Route registration implemented correctly.

The new intro route is properly registered following the established pattern used for other routes.


4-7: Fix inconsistent casing in route constants.

The route constants show inconsistent casing. While Arrow, Focus, and Spotlight are properly capitalized, intro should follow the same pattern.

-    internal const string intro = "Intro";
+    internal const string intro = "Intro";

Wait, let me check this again. Actually, the constant name is intro (lowercase) but the value should be "Intro" (capitalized) to match the pattern. Let me correct this:

-    internal const string intro = "Intro";
+    internal const string intro = "Intro";

Actually, looking at the code, the issue is the constant name should be capitalized:

-    internal const string intro = "Intro";
+    internal const string Intro = "Intro";

And then the usage would need to be updated as well.

Likely an incorrect or invalid review comment.

Maui.FreakyUXKit/Samples/MainViewModel.cs (1)

7-24: Clean refactoring to string-based navigation

The refactoring from enum-based to string-based navigation is well implemented. Using AppShell constants directly improves maintainability and the simplified navigation logic is cleaner.

Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml.cs (1)

676-689: Well-structured animation type enum

The IntroAnimationType enum is well-defined with clear, descriptive values for different animation styles.

Comment thread Maui.FreakyUXKit/Samples/Intro/IntroViewModel.cs
Background = Application.Current.Resources.GetResource<Color>("Orange")
},
new() {
TitleText = "Buy from anywhere",
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⚠️ Potential issue

Duplicate title text between steps

Steps 2 and 3 have identical title text "Buy from anywhere". This appears to be a copy-paste error.

Consider updating one of the titles to reflect different content, such as:

  • Step 2: "Shop from anywhere"
  • Step 3: "Delivered to your door"

Also applies to: 36-36

🤖 Prompt for AI Agents
In Maui.FreakyUXKit/Samples/Intro/IntroViewModel.cs at lines 25 and 36, the
title text for steps 2 and 3 are both set to "Buy from anywhere," causing
duplicate titles. Update the title text for one of these steps to a distinct
value, such as changing step 2's title to "Shop from anywhere" and step 3's
title to "Delivered to your door," to ensure each step has a unique and relevant
title.


public partial class IntroViewModel : FreakyBaseViewModel
{
public List<FreakyIntroStep> Steps { get; set; }
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🛠️ Refactor suggestion

Consider making Steps property immutable

Since the Steps collection is initialized once in the constructor and doesn't need to be reassigned, consider making it read-only to prevent accidental modification.

-    public List<FreakyIntroStep> Steps { get; set; }
+    public List<FreakyIntroStep> Steps { get; }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
public List<FreakyIntroStep> Steps { get; set; }
public List<FreakyIntroStep> Steps { get; }
🤖 Prompt for AI Agents
In Maui.FreakyUXKit/Samples/Intro/IntroViewModel.cs at line 7, the Steps
property is currently mutable but should be made immutable since it is only set
once in the constructor. Change the property to have a getter only by removing
the setter, and initialize the list in the constructor or inline to ensure it
cannot be reassigned after construction.

public Style SubtitleLabelStyle { get; set; }
public string LeftButtonText { get; set; }
public ICommand LeftButtonCommand { get; set; }
public bool IsLeftButtonVisible { get; set; }
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🛠️ Refactor suggestion

Initialize boolean properties with default values

Boolean properties should be initialized to ensure predictable behavior, especially for visibility properties.

-    public bool IsLeftButtonVisible { get; set; }
+    public bool IsLeftButtonVisible { get; set; } = true;
     public string CenterButtonText { get; set; }
     public ICommand CenterButtonCommand { get; set; }
-    public bool IsCenterButtonVisible { get; set; }
+    public bool IsCenterButtonVisible { get; set; } = true;
     public string RightButtonText { get; set; }
     public ICommand RightButtonCommand { get; set; }
-    public bool IsRightButtonVisible { get; set; }
+    public bool IsRightButtonVisible { get; set; } = true;

Also applies to: 20-20, 23-23

🤖 Prompt for AI Agents
In Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroStep.cs at lines 17,
20, and 23, the boolean properties are not explicitly initialized. Initialize
these boolean properties with default values (true or false as appropriate) in
their declarations to ensure predictable behavior, especially for
visibility-related properties.

Comment on lines +394 to +408
Dispatcher.StartTimer(TimeSpan.FromMilliseconds(16), () =>
{
rippleRadius += 30 * (float)AnimationSpeed; // Apply speed multiplier
canvasView.InvalidateSurface();

if (rippleRadius >= rippleMaxRadius)
{
isAnimatingRipple = false;
BackgroundColor = color; // set final BG
canvasView.InvalidateSurface(); // clear ripple
return false; // stop timer
}

return true;
});
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⚠️ Potential issue

Store timer references for proper disposal

The timers created with Dispatcher.StartTimer are not stored, making it impossible to stop them if needed (e.g., when the view is disposed or navigation occurs).

Consider storing timer references and implementing IDisposable:

+private IDispatcherTimer _rippleTimer;
+private IDispatcherTimer _animationTimer;

 public void StartRipple(Color color)
 {
+    _rippleTimer?.Stop();
     // ... existing code ...
-    Dispatcher.StartTimer(TimeSpan.FromMilliseconds(16), () =>
+    _rippleTimer = Dispatcher.CreateTimer();
+    _rippleTimer.Interval = TimeSpan.FromMilliseconds(16);
+    _rippleTimer.Tick += (s, e) =>
     {
         // ... existing timer logic ...
         if (rippleRadius >= rippleMaxRadius)
         {
+            _rippleTimer.Stop();
             // ... existing cleanup ...
-            return false;
         }
-        return true;
-    });
+    };
+    _rippleTimer.Start();
 }

Also applies to: 430-445

🤖 Prompt for AI Agents
In Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml.cs around
lines 394 to 408 and 430 to 445, the Dispatcher.StartTimer calls create timers
without storing their references, preventing proper disposal or stopping later.
Modify the code to store the returned timer references in private fields or
properties, and implement IDisposable on the class to stop and dispose these
timers when the view is disposed or navigation occurs, ensuring no timers run
unnecessarily.

Comment on lines +373 to +374
var steps = this.ItemsSource.ElementAtOrDefault(e.CurrentPosition);
rippleColor = steps.BackgroundAnimationColor.ToSKColor();
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⚠️ Potential issue

Add null check for ElementAtOrDefault

ElementAtOrDefault can return null. Add a null check to prevent potential NullReferenceException.

 var steps = this.ItemsSource.ElementAtOrDefault(e.CurrentPosition);
+if (steps == null) return;
 rippleColor = steps.BackgroundAnimationColor.ToSKColor();
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
var steps = this.ItemsSource.ElementAtOrDefault(e.CurrentPosition);
rippleColor = steps.BackgroundAnimationColor.ToSKColor();
var steps = this.ItemsSource.ElementAtOrDefault(e.CurrentPosition);
if (steps == null) return;
rippleColor = steps.BackgroundAnimationColor.ToSKColor();
🤖 Prompt for AI Agents
In Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml.cs around
lines 373 to 374, the code uses ElementAtOrDefault which can return null, and
then immediately accesses a property on the result causing a potential
NullReferenceException. Add a null check after retrieving the element to ensure
it is not null before accessing BackgroundAnimationColor, and handle the null
case appropriately to avoid exceptions.

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Actionable comments posted: 0

♻️ Duplicate comments (4)
Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml.cs (4)

373-374: Add null check for ElementAtOrDefault

ElementAtOrDefault can return null. Add a null check to prevent potential NullReferenceException.


394-408: Store timer references for proper disposal

The timers created with Dispatcher.StartTimer are not stored, making it impossible to stop them if needed (e.g., when the view is disposed or navigation occurs).


430-445: Store timer references for proper disposal

The timer created with Dispatcher.StartTimer is not stored, preventing proper cleanup when needed.


9-676: Implement IDisposable for proper resource cleanup

The class creates timers that need to be stopped and disposed when the view is destroyed. Without proper cleanup, timers may continue running and cause memory leaks.

Consider implementing IDisposable:

-public partial class FreakyIntroView
+public partial class FreakyIntroView : IDisposable
 {
+    private IDispatcherTimer _rippleTimer;
+    private IDispatcherTimer _animationTimer;
+    private bool _disposed;
+
+    public void Dispose()
+    {
+        Dispose(true);
+        GC.SuppressFinalize(this);
+    }
+
+    protected virtual void Dispose(bool disposing)
+    {
+        if (!_disposed)
+        {
+            if (disposing)
+            {
+                _rippleTimer?.Stop();
+                _animationTimer?.Stop();
+                wavePath?.Dispose();
+            }
+            _disposed = true;
+        }
+    }

Also ensure timers are stopped when starting new animations to prevent multiple timers running simultaneously.

🧹 Nitpick comments (2)
Maui.FreakyUXKit/Maui.FreakyUXKit/IntroView/FreakyIntroView.xaml.cs (2)

487-500: Optimize particle removal for better performance

Consider using RemoveAll instead of iterating and removing individual particles for better performance with large particle counts.

Apply this refactor:

 private void UpdateParticles()
 {
-    for (int i = particles.Count - 1; i >= 0; i--)
-    {
-        var particle = particles[i];
-        particle.Position = new SKPoint(
-            particle.Position.X + (particle.Velocity.X * 0.016f),
-            particle.Position.Y + (particle.Velocity.Y * 0.016f));
-        particle.Life -= 0.02f * (float)AnimationSpeed;
-
-        if (particle.Life <= 0)
-            particles.RemoveAt(i);
-    }
+    foreach (var particle in particles)
+    {
+        particle.Position = new SKPoint(
+            particle.Position.X + (particle.Velocity.X * 0.016f),
+            particle.Position.Y + (particle.Velocity.Y * 0.016f));
+        particle.Life -= 0.02f * (float)AnimationSpeed;
+    }
+    
+    particles.RemoveAll(p => p.Life <= 0);
 }

636-656: Consider caching SKPath to reduce allocations

Creating a new SKPath on every frame (60 FPS) generates unnecessary allocations. Consider caching or pooling the path object.

You could cache the path as a field and clear/reuse it:

+private readonly SKPath wavePath = new SKPath();

 private void DrawWave(SKCanvas canvas, SKImageInfo info)
 {
     using var paint = new SKPaint { Color = animationColor, Style = SKPaintStyle.Fill };
-    using var path = new SKPath();
+    wavePath.Reset();

     var waveHeight = info.Height * animationProgress;
     var amplitude = 50f;
     var frequency = 0.01f;

-    path.MoveTo(0, info.Height);
+    wavePath.MoveTo(0, info.Height);

     for (int x = 0; x <= info.Width; x += 5)
     {
         var y = info.Height - waveHeight + (amplitude * (float)Math.Sin((frequency * x) + wavePhase));
-        path.LineTo(x, y);
+        wavePath.LineTo(x, y);
     }

-    path.LineTo(info.Width, info.Height);
-    path.Close();
-    canvas.DrawPath(path, paint);
+    wavePath.LineTo(info.Width, info.Height);
+    wavePath.Close();
+    canvas.DrawPath(wavePath, paint);
 }

Don't forget to dispose the cached path when the view is disposed.

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3 participants