Skip to content

Physical realism coverage #22

@ES-Alexander

Description

@ES-Alexander

Somewhat following on from #18, why stop at physical volumes? Perhaps it's worth considering additional features that would turn the gcode tool-path into a physically realistic display.

I'm opening this issue as a general/overview thread, with the intent that in-depth discussion of any given feature can be split off into a separate issue / PR. It's possible some ideas will be out of scope for what this project is intended to do/include (e.g. if overly focused on 3D printing).

Some starting ideas

  • filament path -> extrusion volume (fullcontrol: visualize: add TubeMesh #18)
  • collision detection ([suggestion] Collision detection #21)
  • workspace / machine visualisation
  • tool-path/extrusion animations
  • timing estimates
    • needs an understanding of machine speed and acceleration limits
    • valuable for both manual and automated optimisations
  • material droop simulation
    • would need modelling of material bending properties (including tensile strength when bridging), possibly across some kind of temperature curve (in which case there'd need to be some form of thermal simulation)
    • could be incredibly valuable for predicting the appearance of prints from more exotic materials (e.g. clay/ceramics, glass, chocolate, etc)
  • thermal warp path correction
    • e.g. Relativity Space does this for their 3D printed rocket engines

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions