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[Bug]: Crash with Ruins Mod by atomicstrykergrumpy #256

@Brandonbr1

Description

@Brandonbr1

Mod Used

just the mod, "Ruins-1.7.10.zip" with EndlessIDs

Game log and Crash Logs

fml-client-latest.log

crash-2025-07-14_15.10.24-server.txt
crash-2025-07-14_15.07.10-server.txt

Description

The Ruins Mod crashes when world is being created or joined into. I have tracked the issue down to the Biome extender config in endless IDs causing this. If the Biome extender is set to false--only extending up to 256 ids, the issue gets fixed, and the Ruins mod works. Is there any way this conflict can be fixed, and permit the biome IDs extension to be enabled?

Link to mod

https://www.curseforge.com/minecraft/mc-mods/ruins-structure-spawning-system/files/all?page=1&pageSize=20&version=1.7.10

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