- Suspect this may be due to camera rotation happening in LateUpdate and movement in FixedUpdate - I think it is exacerbated by high frame rates (in the test scenes it hits around 600-700 FPS - Happens in all versions of the project (confirmed in both 4 and latest) - As reported by mathosdrogon it doesn't happen in the same environments with a general camera asset (which likely uses Update/LateUpdate)