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Terrain system #16
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OFFICIALtype: enhancement [MAJOR]Feature that takes a few weeks up to few months to implementFeature that takes a few weeks up to few months to implement
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OFFICIALtype: enhancement [MAJOR]Feature that takes a few weeks up to few months to implementFeature that takes a few weeks up to few months to implement
Heightmap based terrain system with continuous level of detail. Texture splatting and detail textures. Ability to remove chunks so that it can be integrated with custom 3D models. Ability to use displacement mapping (tesselation) for fine grained details on the surface (e.g. rocks, grooves, etc.).
Terrain vegetation system:
Water rendering shader.
Likely for a later feature: Separate voxel based terrain system (or a generic voxel based system)