EDITED ISSUE
The cause of this issue was unsupported hardware, but the error messages were unclear. Ideally we check for hardware/driver/etc. support and report if it unsupported early on in the initialization process.
ORIGINAL ISSUE
I followed the docs https://www.bsframework.io/docs/build.html
1: I tried to link with binaries (https://www.bsframework.io/download.html):
Cannot find texture parameter with the name 'gInputTex'
in void bs::TGpuParams<Core>::getTextureParam(bs::GpuProgramType, const String&, bs::TGpuParamTexture<Core>&) const [with bool Core = true; bs::String = std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> >] [/home/travis/build/GameFoundry/bsf/Source/Foundation/bsfCore/RenderAPI/BsGpuParams.cpp:333]
Cannot find buffer parameter with the name 'gOutput'
in void bs::TGpuParams<Core>::getBufferParam(bs::GpuProgramType, const String&, bs::TGpuParamBuffer<Core>&) const [with bool Core = true; bs::String = std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> >] [/home/travis/build/GameFoundry/bsf/Source/Foundation/bsfCore/RenderAPI/BsGpuParams.cpp:375]
Cannot find buffer parameter with the name 'gInput'
in void bs::TGpuParams<Core>::getBufferParam(bs::GpuProgramType, const String&, bs::TGpuParamBuffer<Core>&) const [with bool Core = true; bs::String = std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> >] [/home/travis/build/GameFoundry/bsf/Source/Foundation/bsfCore/RenderAPI/BsGpuParams.cpp:375]
Cannot find texture parameter with the name 'gOutput'
in void bs::TGpuParams<Core>::getLoadStoreTextureParam(bs::GpuProgramType, const String&, bs::TGpuParamLoadStoreTexture<Core>&) const [with bool Core = true; bs::String = std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> >] [/home/travis/build/GameFoundry/bsf/Source/Foundation/bsfCore/RenderAPI/BsGpuParams.cpp:354]
Cannot find texture parameter with the name 'gSHCoeffs'
in void bs::TGpuParams<Core>::getTextureParam(bs::GpuProgramType, const String&, bs::TGpuParamTexture<Core>&) const [with bool Core = true; bs::String = std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> >] [/home/travis/build/GameFoundry/bsf/Source/Foundation/bsfCore/RenderAPI/BsGpuParams.cpp:333]
Segmentation fault
2: to link with source (from git) same errors and:
A fatal error occurred and the program has to terminate!
- Error: Segmentation fault
- Description: Received fatal signal
- In function:
- In file: :0
Stack trace:
0) libbsf.so: bs::CrashHandler::getStackTrace[abi:cxx11]()+0x1bf [0x7fd82db0446f]
1) libbsf.so: bs::CrashHandler::logErrorAndStackTrace(std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> > const&, unsigned int) const+0x32b [0x7fd82dae949b]
2) libbsf.so: bs::CrashHandler::reportCrash(std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, bs::StdAlloc<char, bs::GenAlloc> > const&, unsigned int) const+0x9 [0x7fd82db03d19]
3) libbsf.so: bs::signalHandler(int, siginfo_t*, void*)+0x116 [0x7fd82db04086]
4) /lib/x86_64-linux-gnu/libc.so.6: +0x34f00 [0x7fd82c152f00]
5) libbsfGLRenderAPI.so: bs::ct::GLVertexArrayObjectManager::getVAO(std::shared_ptr<bs::ct::GLSLGpuProgram> const&, std::shared_ptr<bs::ct::VertexDeclaration> const&, std::array<std::shared_ptr<bs::ct::VertexBuffer>, 32ul> const&)+0x361 [0x7fd829cabc91]
6) libbsfGLRenderAPI.so: bs::ct::GLRenderAPI::beginDraw()+0xdc [0x7fd829cc98ec]
7) libbsfGLRenderAPI.so: bs::ct::GLRenderAPI::drawIndexed(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, std::shared_ptr<bs::ct::CommandBuffer> const&)+0x14f [0x7fd829cca21f]
8) libbsf.so: bs::ct::RendererUtility::draw(std::shared_ptr<bs::ct::MeshBase> const&, bs::SubMesh const&, unsigned int)+0x2b9 [0x7fd82dfd3759]
9) libbsf.so: bs::ct::RendererUtility::drawScreenQuad(bs::Rect2 const&, bs::Vector2I const&, unsigned int, bool)+0x363 [0x7fd82dfd4443]
10) libbsfRenderBeast.so: bs::ct::IrradianceProjectSHMat::execute(std::shared_ptr<bs::ct::Texture> const&, unsigned int, std::shared_ptr<bs::ct::RenderTarget> const&)+0x27a [0x7fd820a202aa]
11) libbsfRenderBeast.so: bs::ct::RenderBeastIBLUtility::filterCubemapForIrradiance(std::shared_ptr<bs::ct::Texture> const&, std::shared_ptr<bs::ct::Texture> const&) const+0x208 [0x7fd820a21868]
12) libbsfRenderBeast.so: bs::ct::generateDefaultIndirect()+0x30d [0x7fd820aba3fd]
13) libbsfRenderBeast.so: bs::ct::RendererTextures::startUp()+0x120 [0x7fd820aba5b0]
14) libbsfRenderBeast.so: bs::ct::RenderBeast::initializeCore()+0x18d [0x7fd8209b8c2d]
15) libbsf.so: bs::CommandQueueBase::playbackWithNotify(std::queue<bs::QueuedCommand, std::deque<bs::QueuedCommand, bs::StdAlloc<bs::QueuedCommand, bs::GenAlloc> > >*, std::function<void (unsigned int)>)+0x182 [0x7fd82db15842]
16) libbsf.so: bs::CoreThread::runCoreThread()+0x308 [0x7fd82db20ad8]
17) libbsf.so: bs::PooledThread::run()+0x15b [0x7fd82daa3e5b]
18) /usr/lib/x86_64-linux-gnu/libstdc++.so.6: +0xbbaff [0x7fd82c926aff]
19) /lib/x86_64-linux-gnu/libpthread.so.0: +0x75aa [0x7fd82bd035aa]
20) /lib/x86_64-linux-gnu/libc.so.6: clone+0x3f [0x7fd82c214cbf]
Same error if I run the Editor from Banshee Engine.
Banshee Engine Log
System information
Banshee version: 1.0
OS version: Linux#1 SMP Debian 4.15.11-1 (2018-03-20) 64-bit
CPU vendor: GenuineIntel
CPU name: Intel(R) Celeron(R) CPU G1610 @ 2.60GHz
CPU clock speed: 2600Mhz
CPU core count: 2
GPU: Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Desktop
EDITED ISSUE
The cause of this issue was unsupported hardware, but the error messages were unclear. Ideally we check for hardware/driver/etc. support and report if it unsupported early on in the initialization process.
ORIGINAL ISSUE
I followed the docs https://www.bsframework.io/docs/build.html
1: I tried to link with binaries (https://www.bsframework.io/download.html):
2: to link with source (from git) same errors and:
Same error if I run the Editor from Banshee Engine.
Banshee Engine Log
System information
Banshee version: 1.0
OS version: Linux#1 SMP Debian 4.15.11-1 (2018-03-20) 64-bit
CPU vendor: GenuineIntel
CPU name: Intel(R) Celeron(R) CPU G1610 @ 2.60GHz
CPU clock speed: 2600Mhz
CPU core count: 2
GPU: Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Desktop