Hey,
the baked shadow map rendering isn't exactly like in the default Unity shader. One effect is that the baked shadow map doesn't get rendered if the shadows are set to "Disable Shadows" in the player quality settings. Another side effect is that the baked shadow map doesn't get rendered if no realtime shadow is in viewport.
Hey,
the baked shadow map rendering isn't exactly like in the default Unity shader. One effect is that the baked shadow map doesn't get rendered if the shadows are set to "Disable Shadows" in the player quality settings. Another side effect is that the baked shadow map doesn't get rendered if no realtime shadow is in viewport.