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This just hard-overwrites the enemy counts, so Roiling can't do anything. Probably just take a simplified approach and multiply enemy counts by SpawnMultiplier, looks like this is roughly what Roiling does anyway? Same would also make JS work.
This just hard-overwrites the enemy counts, so Roiling can't do anything. Probably just take a simplified approach and multiply enemy counts by SpawnMultiplier, looks like this is roughly what Roiling does anyway? Same would also make JS work.