I'm just looking through t3d_model_draw_object. I have a model that's been automatically split into multiple objects due to different materials. As an example, the objects could look like this:
- Object 1: 35 vertices
- Object 2: 10 vertices
- Object 3: 15 vertices
The objects combined still consume less than 70 vertices here, so it appears to me like these could be loaded all at once in t3d_vert_load, rather than separate calls increasing memory traffic.
Is there any technical limitation preventing this from happening?
I'm just looking through
t3d_model_draw_object. I have a model that's been automatically split into multiple objects due to different materials. As an example, the objects could look like this:The objects combined still consume less than 70 vertices here, so it appears to me like these could be loaded all at once in
t3d_vert_load, rather than separate calls increasing memory traffic.Is there any technical limitation preventing this from happening?