Copyright (C) YuqiaoZhang(HanetakaChou)
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this program. If not, see <https://www.gnu.org/licenses/>
If you find there are any mistakes or improvements, please don't hesitate to post issues.
- Perfect Forwarding Documentation
- Console Tutorial (PS5 AGC API) Documentation
-
Rasterization
- Lighting
- LTC (Area Lighting | Linearly Transformed Cosine) Documentation Code
- SH (Environment Lighting | Spherical Harmonic) Documentation Code
- VCT (Global Illumination | Voxel Cone Tracing) Documentation Code
- Material
- SSS (Skin Material | Subsurface Scattering) Documentation Code
- Geometry
- DLB (Skin Deformation | Dual Quaternion Linear Blending) Documentation Code
- Lighting
-
Discretization
- Radiosity Documentation
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Ray Tracing
- RTAO (Ray Traced Ambient Occlusion) Documentation Code
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Neural Rendering
- Neural Texture Mapping Documentation Code
- GPU