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Description
Background
Following up on #20 (Ecotale integration), the Ecotale developer has indicated they don't have short-term plans for NPC capability. They suggested exploring these community NPC mods instead:
Target Mods
NPC Dialog + NPC Quests Maker
- CurseForge: https://www.curseforge.com/hytale/mods/npc-dialog-npc-quests-maker
- Provides quest/dialog creation capabilities
- May allow faction-specific quests or reputation-based dialogs
NPC Dialog
- CurseForge: https://www.curseforge.com/hytale/mods/npc-dialog
- Core NPC dialog system
- Potential for faction recruiters, diplomats, or vendors
Potential Integration Ideas
Faction NPCs
- Faction recruiter NPCs that can invite players
- Diplomat NPCs for proposing alliances/truces
- Faction shop/vendor NPCs in claimed territory
- Guard NPCs that enforce territory protection
Quest Integration
- Faction reputation quests
- Territory capture/defense missions
- Resource gathering for faction bank
- Rank promotion challenges
Context-Aware Dialogs
- Dialog options based on faction membership
- Different responses for allies vs enemies vs neutrals
- Territory-aware greetings
Research Needed
- Analyze both mods' APIs and extension points
- Determine if they provide plugin hooks or events
- Check compatibility with HyperPerms for permission-gated dialogs
- Evaluate performance impact of NPC spawning in claimed chunks
Related Issues
- Explore Ecotale plugin ecosystem integration for economy module #20 - Explore Ecotale plugin ecosystem integration
This is a research/exploration issue. Implementation scope TBD based on findings.
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