Releases: HyperSystemsDev/HyperFactions
HyperFactions v0.6.2
Delete Faction Home
- New
/f delhomecommand to delete faction home location - New
hyperfactions.teleport.delhomepermission node - DELETE button in faction settings GUI (General tab, Home Location section)
- Button automatically disabled when no home is set (same for TELEPORT button)
World Map Configuration
New options in config/worldmap.json:
showFactionTags- Hide faction tags on the in-game world map while keeping faction color overlays visible (closes #6)refreshMode- Control when world map tiles are regenerated:proximity(default) - Only refreshes for players within range of claim changes. Best for most servers.incremental- Refreshes specific chunks for all players. Good balance of performance and consistency.debounced- Full map refresh after a quiet period (5s default). Use if incremental causes issues.immediate- Full map refresh on every claim change. Original behavior, not recommended for busy servers.manual- No automatic refresh. Use/f admin map refreshto update manually.
- Configurable batch intervals and chunk limits per mode
- Auto-fallback option if reflection errors occur
Configuration
- Configurable message prefix via
messagePrefixin config.json (default: "[HyperFactions]") - Migration backups now use ZIP format for better compression and organization
Removed
- Removed dead code:
FactionSettingsPage.java,FactionSettingsData.java,faction_settings.ui(replaced by tabbed settings system)
Full Changelog: https://github.com/HyperSystemsDev/HyperFactions/blob/main/CHANGELOG.md
HyperFactions v0.6.1
What's New
Update System Enhancements
- Pre-update data backup: Automatically creates a full backup of configs and data before downloading updates
- Old JAR cleanup: Removes old
.jar.backupfiles during updates, keeping only the version being upgraded from for rollback - New
/f admin rollbackcommand to revert to previous version before server restart - Rollback safety detection: Blocks automatic rollback after server restart (when migrations may have run)
Bug Fixes
Zone Protection
- Factions can no longer claim SafeZone or WarZone chunks (security fix)
Permission System
- Fixed wildcard permission expansion:
hyperfactions.teleport.*now properly grantshome,sethome,stuck - Fixed root wildcard:
hyperfactions.*now grants all faction permissions hyperfactions.useno longer grants all user-level actions (now only grants/fcommand and GUI access)- Fixed documentation:
fallbackBehaviordefault is"deny", not"allow"
Changes
- ClaimManager now receives ZoneManager reference for zone protection checks
- PermissionManager checks category wildcards before falling back to defaults
Full Changelog: https://github.com/HyperSystemsDev/HyperFactions/blob/main/CHANGELOG.md
HyperFactions v0.6.0
Breaking Changes
New Optional Dependencies for Full Protection
HyperFactions now integrates with OrbisGuard-Mixins for enhanced protection coverage. While HyperFactions works without these, some zone protections require the mixin system:
- Hyxin - Mixin loader (enables protection hooks)
- OrbisGuard-Mixins - F-key pickup, keep inventory, invincible items
Installation for Hyxin + OrbisGuard-Mixins:
- Create an
earlyplugins/folder in your server directory - Place Hyxin and OrbisGuard-Mixins JARs in
earlyplugins/(NOT mods/) - Add
--accept-early-pluginsto your server start script
Additional Recommended Dependencies:
- HyperPerms - Permission-based limits
- VaultUnlocked - Chat, economy compatibility
Added
- OrbisGuard-Mixins Integration - F-key pickup, keep inventory, invincible items protection
- New Zone Flags -
item_pickup_manual,invincible_items,keep_inventory,npc_spawning - Zone Type Change - Convert SafeZones to WarZones and vice versa
- Redesigned Create Zone Wizard - 5 claiming methods, radius presets, live preview
- Mob Spawn Suppression - Native integration with Hytale's SpawnSuppressionController
- Overclaim Alerts - Real-time notifications when territory is overclaimed
Changed
- WarZone color changed to red for better visual distinction
- SafeZone defaults: auto pickup ON, F-key pickup OFF, keep inventory ON
- Zone flag categories reorganized for better UI organization
Full Changelog: https://github.com/HyperSystemsDev/HyperFactions/blob/main/CHANGELOG.md
HyperFactions v0.5.2
Fixed
Teleport System Overhaul
- Fixed warmup teleports not executing (countdown messages worked but teleport never happened)
- Root cause: Teleport component must be added via
targetWorld.execute()on the destination world's thread - Changed from
new Teleport()toTeleport.createForPlayer()for proper player head/body rotation setup - Fixed in all 7 teleport locations
- Root cause: Teleport component must be added via
Message Formatting
- Fixed garbled chat messages showing
�§b[HyperFactions]�§rinstead of proper colors- Changed to proper
Message.raw(text).color(hexColor)pattern
- Changed to proper
Client Crash on /f power
- Fixed
/f powerand/f whocommands crashing the client- Disabled GUI mode, now falls back to text mode until templates are created
Added
Teleport Countdown Messages
- Warmup teleports now show incremental countdown messages
- High warmup (30+ seconds): announces at 30, 15, then every second from 10 down
- Low warmup (under 10 seconds): announces every second
Changed
- Removed unused
TeleportContext.javaclass - Refactored
TeleportManager.PendingTeleportto support countdown state tracking /f stucknow uses genericscheduleTeleport()method
HyperFactions v0.5.1
Fixed
Debug Toggle Persistence
- Fixed debug categories not staying disabled after server restart
- Root cause:
applyToLogger()was usingenabledByDefault || categorylogic which re-enabled categories on load - Individual category settings now take direct precedence over enabledByDefault
enableAll()anddisableAll()now properly clear the enabledByDefault flag
Debug Config Defaults
- All debug categories now correctly default to
falseon first load - Fixed
loadModuleSettings()using field values as defaults instead of explicitfalse
Added
World Map Debug Category
- New
worldmapdebug category separates verbose map generation logs from territory notifications - Use
/f admin debug toggle worldmap onto enable map tile generation logging - Use
/f admin debug toggle territory onfor territory entry/exit notifications only - Significantly reduces console spam when debugging territory features
Changed
- Territory debug now only logs chunk entry/exit notifications
- World map debug logs all map generation, tile updates, and claim rendering
Full Changelog: https://github.com/HyperSystemsDev/HyperFactions/blob/main/CHANGELOG.md
HyperFactions v0.5.0
Added
Death Power Loss System
- Implemented ECS-based
PlayerDeathSystemto detect player deaths viaDeathComponent - Power penalty now correctly applied when players die (was previously orphaned code)
- Uses Hytale's native ECS pattern (
RefChangeSystem<EntityStore, DeathComponent>)
Respawn Handling System
- Implemented ECS-based
PlayerRespawnSystemto detect respawns viaDeathComponentremoval - Combat tag automatically cleared on respawn
- Spawn protection applied at respawn location (configurable duration)
Claim Decay System
- New automatic claim decay for inactive factions
- If ALL faction members are offline longer than
decayDaysInactive(default: 30 days), all claims are removed - Decay runs hourly via scheduled task
- Admin commands for decay management:
/f admin decay- Show decay system status/f admin decay run- Manually trigger decay check/f admin decay check <faction>- Check specific faction's decay status
Debug Toggle Persistence
- Implemented
/f admin debug toggle <category> [on|off]command - Debug category changes now persist to
config/debug.jsonacross server restarts /f admin debug toggleshows current status of all 6 categories/f admin debug toggle allenables/disables all categories at once/f admin debug statusnow shows debug logging status alongside data counts
Zone Rename Modal
- Admin zone rename UI accessible from AdminZonePage
- New ZoneRenameModalPage and ZoneRenameModalData classes
- Zone name input with validation and immediate save
Changed
Config System Restructure
- Migrated all 31 files from deprecated
HyperFactionsConfig.get()toConfigManager.get() - New modular config architecture with
ConfigFile,ModuleConfig, andConfigManager - Added validation support with auto-correction for invalid config values
Command Architecture Refactor
- Split monolithic FactionCommand.java (3500+ lines) into 40+ individual subcommand files
- New
FactionSubCommandbase class with shared functionality and permission checks - Added
/hyperfactionsas additional command alias
Fixed
Power Debug Logging
- Fixed
PlayerListener.onPlayerDeath()using wrong logger category (Logger.debug→Logger.debugPower)
Full Changelog: https://github.com/HyperSystemsDev/HyperFactions/blob/main/CHANGELOG.md
HyperFactions v0.4.3
Fixed
In-Game World Map Not Showing Claims
- Fixed world map claim overlays not appearing on production servers
- Root cause:
setWorldMapProvider()only affects future world loads, not the live WorldMapManager - Now calling
setGenerator()directly on WorldMapManager to properly register our claim renderer - Added auto-recovery if another mod overwrites the generator during runtime
Upgrade: Download the JAR and restart your server, or use /f admin update in-game.
HyperFactions v0.4.2
Fixed
Admin Debug Commands
- Fixed debug commands to be under
/f admin debuginstead of/f debug - Debug subcommands:
power,combat,claim,zone,protection
Admin Unclaim All GUI
- Fixed "unclaim all" in admin factions menu not updating faction's claim count
- GUI map now correctly shows 0 claims after unclaiming all territory
- Faction record is now properly updated when bulk unclaiming
Changed
Help GUI Overhaul
- Added command syntax legend at top explaining
<required>vs[optional]notation - Restructured command reference with descriptions on separate indented lines
- Added new description line template for cleaner visual hierarchy
- Corrected all command syntax to match actual code:
/f admin zone create <name> <safe|war>(was<type>)/f admin zone radius <name> <radius> [circle|square](was<r> [shape])/f admin zone info [name](was missing entirely)
- Removed non-existent
/f admin bypasscommand from help - Removed non-functional
--textflag references from all help content
HyperFactions v0.4.1
Fixed
Combat Tagging Restored
- Fixed combat tagging not working after protection system refactor to ECS-based handlers
- PvP combat now properly tags both attacker and defender
- PvE combat (mob damage) now properly tags the player being attacked
- Added configurable
logoutPowerLosssetting for combat logout penalty (default: 1.0)- Separate from normal death penalty for finer control
- Set to 0 to disable combat logout power loss while keeping other penalties
HyFactions Import Map Display
- Fixed in-game world map not showing imported claims and zones after import
- Fixed GUI territory map not displaying imported faction claims
- Import now rebuilds claim index and refreshes world maps after completion
Full Changelog: 0.4.0...0.4.1
HyperFactions v0.4.0
Added
Admin GUI System
- Complete admin interface accessible via
/f admincommand - Dashboard page with server statistics overview
- Factions management: browse all factions, view details, edit settings
- Zone management: create, configure, and delete zones with visual map
- Configuration page for runtime settings adjustment
- Backups management page (placeholder for future functionality)
- Help page with command reference
- Updates page for version information
- Navigation bar for consistent page switching
- Admin faction settings now include both general settings and permissions
Admin Mode for Modals
- Admins can now edit faction settings (name, tag, description, color, recruitment) without being a member
- All admin actions are prefixed with
[Admin]in chat messages
Faction Dashboard Redesign
- New admin-style info blocks with 6 key statistics:
- Power (current/max with percentage)
- Claims (used/max with available count)
- Members (total with online count)
- Relations (ally/enemy counts)
- Status (Open/Invite Only indicator)
- Invites (sent invites and join requests count)
Leader Leave Flow
- New leader leave confirmation page with succession information
- Shows who will become the new leader (highest officer, then most senior member)
- If no successor available, offers faction disband option
- Automatic leadership transfer on leader departure
Browser Page Improvements
- Both faction browsers now use expandable IndexCards pattern (matching admin pages)
- Expandable entries with faction details and action buttons
- Improved search and sort functionality
Zone Import Improvements
ZoneFlags.getDefaultFlags()helper method for importing zones- Zones imported from mods without flag systems now get proper defaults
- Import validation report for HyFactions importer
Changed
Protection System Reorganization
- Reorganized protection code into logical subdirectories
- Moved SpawnProtection and ProtectionListener into protection package
Logging Improvements
- Converted verbose zone lookup logs to debug level
- Converted GUI build/event logs to debug level
- Converted world map provider logs to debug level
Nav Bar Role-Based Filtering
- Invites button now only visible to officers and leaders
- FactionPageRegistry now supports
minimumRolefor page visibility
Fixed
Search Not Working
- Fixed search functionality in faction browser and new player browser
- Codec key mismatch (
SearchQueryvs@SearchQuery) now resolved
Sort Buttons Breaking Navigation
- Fixed sort buttons causing nav bar to disappear
- Implemented proper
rebuildList()pattern instead of full page rebuild
Leader Cannot Leave
- Leaders can now properly leave their faction
- Leadership is automatically transferred to the best successor
- Fixed
transferLeadershipparameter order bug
CustomUI Visible Property
- Fixed
.Visibleproperty using string instead of boolean
New Player Map Relation Indicators
- New player map no longer shows ally/enemy indicators for non-faction players