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CHookRakServer::Send RebuildSyncData hook #20

@JernejL

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@JernejL

Would it be possible to - in a lightweight manner override bitstream data there and for ID_PLAYER_SYNC and ID_VEHICLE_SYNC override the synced keys?

I'd just need to seek specific amout of bytes to reach wKeys for the player and vehicle sync, write a zero for keys and pass the packet forward.

Any help to do this will be much appreciated.

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