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For example, TextDrawSetString sends a RPC to all players, even if they are AFK. With a TextDrawSetStringForPlayer function we could improve it and stop it from affecting AFK players, therefore limiting the RPCs in queue. It will reduce the probability for them to receive a kick for too many RPCs/packets received/sent:
'[warning] client exceeded 'messageslimit' IP:port (X) Limit: Y/sec'
'[warning] client exceeded 'messageholelimit' IP:port (X) Limit: Y'
(not sure which one of them is caused by those RPCs sent to AFK players, probably the 'messageslimit' one)
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