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IceCreamRush/IceCream

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IceCreamRush

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IceCreamRush is a little game made by 4 developpers in 5 days in Unity. The game had a predefined theme, "Summer" which we had to take into account while making the game.
A final constraint we had is that this game should be played on mobile.

Presentation

You play as a citizen of a small town during summer. It is very hot and you hear an ice cream truck far away. Your goal is to get to that truck before you are dehydrated.
However, be careful of the obstacles you while find along the way. Cars are everywhere and their oil puddles as well, and let's not talk about the intense sunrays that look definitelty lethal to you...
Good luck !

Detailed features

Since this game was made in 5 days, we think it is important to talk about certain features to see the work that was made behind this little game.

  • Game Mechanics & Features
    • Player movement & animation (random idle animations). player_animation
    • Cars which follow a waypoint system. cars
    • Oil Puddles which slow down the player. oil_puddle
    • Sun rays which kill the player if it stays in for too long. Made with Unity's shader graph system. sunrays
    • Birds which spawn randomly and are animated for immersion. bird
    • Ice cream truck which spawns randomly and goes to different places one you've picked it up. ice_cream_truck
  • UI
    • Main Menu with a start and exit button.
    • Joystick & Settings icon.
  • Audio
    • Car audio.
    • Oil puddle audio.
    • Sunray audio.
    • Ingame background music.
    • UI music.

Authors

Maxime-Leguevacques
Christophe Huang
Corentin Boiscotte
Maxence Lieval

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