Centralize most color definitions#1258
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Riksu9000 merged 1 commit intoInfiniTimeOrg:developfrom Aug 16, 2022
Riksu9000:color-definitions
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Centralize most color definitions#1258Riksu9000 merged 1 commit intoInfiniTimeOrg:developfrom Riksu9000:color-definitions
Riksu9000 merged 1 commit intoInfiniTimeOrg:developfrom
Riksu9000:color-definitions
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JF002
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Aug 15, 2022
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LGTM.
Looks like the simulator will need to be updated according to those changes too.
NeroBurner
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Support changes in InfiniTimeOrg/InfiniTime#1258 The file `lv_pinetime_theme.c` is renamed to `InfiniTimeTheme.cpp`. Need to pick up that change in the simulator to compile with the new cpp file if it exists. Furthermore use the new `InfiniTimeTheme.h` header in simulator files. Fixes: #49
NeroBurner
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Support changes in InfiniTimeOrg/InfiniTime#1258 The file `lv_pinetime_theme.c` is renamed to `InfiniTimeTheme.cpp`. Need to pick up that change in the simulator to compile with the new cpp file if it exists. Furthermore use the new `InfiniTimeTheme.h` header in simulator files. Fixes: #49
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Supported in InfiniSim introduced with InfiniTimeOrg/InfiniSim#50 👍 |
NeroBurner
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Aug 15, 2022
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Renamed lv_pinetime_theme files to InfiniTimeTheme and made them C++.
Most colors are now defined in InfiniTimeTheme.h or use the LVGL default colors. There were a few colors unique to a single screen, which I don't think should be defined in the theme at least for now.
A few very dark colors were rounded to bgDark.
Relates to #559