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2 changes: 1 addition & 1 deletion src/displayapp/DisplayApp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -203,7 +203,7 @@ void DisplayApp::Refresh() {
case Messages::TimerDone:
if (currentApp == Apps::Timer) {
auto* timer = static_cast<Screens::Timer*>(currentScreen.get());
timer->setDone();
timer->SetDone();
} else {
LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down);
}
Expand Down
226 changes: 102 additions & 124 deletions src/displayapp/screens/Timer.cpp
Original file line number Diff line number Diff line change
@@ -1,161 +1,139 @@
#include "Timer.h"

#include "Screen.h"
#include "Symbols.h"
#include "lvgl/lvgl.h"

using namespace Pinetime::Applications::Screens;

static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
Timer* screen = static_cast<Timer*>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
namespace {
void PlayPauseEventCallback(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<Timer*>(obj->user_data);
screen->PlayPauseEventHandler(obj, event);
}

void Timer::createButtons() {
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesUp->user_data = this;
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80);
lv_obj_set_height(btnMinutesUp, 40);
lv_obj_set_width(btnMinutesUp, 60);
txtMUp = lv_label_create(btnMinutesUp, nullptr);
lv_label_set_text(txtMUp, "+");

btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesDown->user_data = this;
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +40);
lv_obj_set_height(btnMinutesDown, 40);
lv_obj_set_width(btnMinutesDown, 60);
txtMDown = lv_label_create(btnMinutesDown, nullptr);
lv_label_set_text(txtMDown, "-");

btnSecondsUp = lv_btn_create(lv_scr_act(), nullptr);
btnSecondsUp->user_data = this;
lv_obj_set_event_cb(btnSecondsUp, btnEventHandler);
lv_obj_align(btnSecondsUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, -80);
lv_obj_set_height(btnSecondsUp, 40);
lv_obj_set_width(btnSecondsUp, 60);
txtSUp = lv_label_create(btnSecondsUp, nullptr);
lv_label_set_text(txtSUp, "+");

btnSecondsDown = lv_btn_create(lv_scr_act(), nullptr);
btnSecondsDown->user_data = this;
lv_obj_set_event_cb(btnSecondsDown, btnEventHandler);
lv_obj_align(btnSecondsDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, +40);
lv_obj_set_height(btnSecondsDown, 40);
lv_obj_set_width(btnSecondsDown, 60);
txtSDown = lv_label_create(btnSecondsDown, nullptr);
lv_label_set_text(txtSDown, "-");
void AdjustButtonEventCallback(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<Timer*>(obj->user_data);
screen->AdjustButtonEventHandler(obj, event);
}
}

Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController)
: Screen(app), running {true}, timerController {timerController} {
Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), timerController {timerController} {

time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);

uint32_t seconds = timerController.GetTimeRemaining() / 1000;
lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60);

lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
lv_label_set_text_static(time, "00:00");
lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -20);

btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
btnPlayPause->user_data = this;
lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, -10);
lv_obj_set_height(btnPlayPause, 40);
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
lv_obj_set_event_cb(btnPlayPause, PlayPauseEventCallback);
lv_obj_set_size(btnPlayPause, 120, 40);
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);

for (uint8_t i = 0; i < 4; i++) {
buttons[i] = lv_btn_create(lv_scr_act(), nullptr);
buttons[i]->user_data = this;
lv_obj_set_event_cb(buttons[i], AdjustButtonEventCallback);
lv_obj_set_size(buttons[i], 60, 40);

static constexpr uint8_t extraArea = 10;
lv_obj_set_ext_click_area(buttons[i], extraArea, extraArea, extraArea, extraArea);
}

lv_obj_align(buttons[minUp], lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80);
lv_obj_set_style_local_value_str(buttons[minUp], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "+");

lv_obj_align(buttons[minDown], lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 40);
lv_obj_set_style_local_value_str(buttons[minDown], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "-");

lv_obj_align(buttons[secUp], lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -80);
lv_obj_set_style_local_value_str(buttons[secUp], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "+");

lv_obj_align(buttons[secDown], lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 40);
lv_obj_set_style_local_value_str(buttons[secDown], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "-");

if (timerController.IsRunning()) {
lv_label_set_text(txtPlayPause, Symbols::pause);
SetButtonsHidden(true);
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::pause);
} else {
lv_label_set_text(txtPlayPause, Symbols::play);
createButtons();
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::play);
}

taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);

Refresh();
}

Timer::~Timer() {
lv_task_del(taskRefresh);
lv_obj_clean(lv_scr_act());
}

void Timer::UpdateTime() {
lv_label_set_text_fmt(time, "%02d:%02d", minutes, seconds);
}

void Timer::Refresh() {
if (timerController.IsRunning()) {
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
lv_label_set_text_fmt(time, "%02lu:%02lu", seconds / 60, seconds % 60);
remainingTime = timerController.GetTimeRemaining() / 1000 + 1;
if (remainingTime.IsUpdated()) {
minutes = remainingTime.Get() / 60;
seconds = remainingTime.Get() % 60;
UpdateTime();
}
}
}

void Timer::SetButtonsHidden(bool hidden) {
for (uint8_t i = 0; i < 4; i++) {
lv_obj_set_hidden(buttons[i], hidden);
}
}

void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if (obj == btnPlayPause) {
if (timerController.IsRunning()) {
lv_label_set_text(txtPlayPause, Symbols::play);
uint32_t seconds = timerController.GetTimeRemaining() / 1000;
minutesToSet = seconds / 60;
secondsToSet = seconds % 60;
timerController.StopTimer();
createButtons();

} else if (secondsToSet + minutesToSet > 0) {
lv_label_set_text(txtPlayPause, Symbols::pause);
timerController.StartTimer((secondsToSet + minutesToSet * 60) * 1000);

lv_obj_del(btnSecondsDown);
btnSecondsDown = nullptr;
lv_obj_del(btnSecondsUp);
btnSecondsUp = nullptr;
lv_obj_del(btnMinutesDown);
btnMinutesDown = nullptr;
lv_obj_del(btnMinutesUp);
btnMinutesUp = nullptr;
}
void Timer::AdjustButtonEventHandler(lv_obj_t* obj, lv_event_t event) {
if (event != LV_EVENT_CLICKED && event != LV_EVENT_LONG_PRESSED_REPEAT) {
return;
}

if (obj == buttons[minUp]) {
minutes = (minutes + 1) % 61;
} else if (obj == buttons[minDown]) {
if (minutes == 0) {
minutes = 60;
} else {
minutes--;
}
} else if (obj == buttons[secUp]) {
seconds = (seconds + 1) % 60;
} else if (obj == buttons[secDown]) {
if (seconds == 0) {
seconds = 59;
} else {
if (!timerController.IsRunning()) {
if (obj == btnMinutesUp) {
if (minutesToSet >= 59) {
minutesToSet = 0;
} else {
minutesToSet++;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);

} else if (obj == btnMinutesDown) {
if (minutesToSet == 0) {
minutesToSet = 59;
} else {
minutesToSet--;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);

} else if (obj == btnSecondsUp) {
if (secondsToSet >= 59) {
secondsToSet = 0;
} else {
secondsToSet++;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);

} else if (obj == btnSecondsDown) {
if (secondsToSet == 0) {
secondsToSet = 59;
} else {
secondsToSet--;
}
lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
}
}
seconds--;
}
}

UpdateTime();
}

void Timer::PlayPauseEventHandler(lv_obj_t* obj, lv_event_t event) {
if (event != LV_EVENT_CLICKED) {
return;
}

if (timerController.IsRunning()) {
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::play);
timerController.StopTimer();
SetButtonsHidden(false);
} else if (seconds + minutes > 0) {
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::pause);
timerController.StartTimer((seconds + minutes * 60) * 1000);
SetButtonsHidden(true);
}
}

void Timer::setDone() {
lv_label_set_text(time, "00:00");
lv_label_set_text(txtPlayPause, Symbols::play);
secondsToSet = 0;
minutesToSet = 0;
createButtons();
void Timer::SetDone() {
lv_obj_set_style_local_value_str(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Symbols::play);
seconds = 0;
minutes = 0;
UpdateTime();
SetButtonsHidden(false);
}
52 changes: 27 additions & 25 deletions src/displayapp/screens/Timer.h
Original file line number Diff line number Diff line change
@@ -1,39 +1,41 @@
#pragma once

#include "Screen.h"
#include "components/datetime/DateTimeController.h"
#include "systemtask/SystemTask.h"
#include "../LittleVgl.h"

#include "components/timer/TimerController.h"
#include "lvgl/lvgl.h"

namespace Pinetime::Applications::Screens {

class Timer : public Screen {
public:
enum class Modes { Normal, Done };

Timer(DisplayApp* app, Controllers::TimerController& timerController);
namespace Pinetime {
namespace Applications {
namespace Screens {
class Timer : public Screen {
public:
enum {secUp, secDown, minUp, minDown};
Timer(DisplayApp* app, Controllers::TimerController& timerController);

~Timer() override;
~Timer() override;

void Refresh() override;
void Refresh() override;

void setDone();
void SetDone();

void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
void PlayPauseEventHandler(lv_obj_t* obj, lv_event_t event);
void AdjustButtonEventHandler(lv_obj_t* obj, lv_event_t event);

private:
bool running;
uint8_t secondsToSet = 0;
uint8_t minutesToSet = 0;
Controllers::TimerController& timerController;
private:
uint8_t seconds = 0;
uint8_t minutes = 0;
Controllers::TimerController& timerController;

void createButtons();
DirtyValue<uint32_t> remainingTime;

lv_obj_t *time, *msecTime, *btnPlayPause, *txtPlayPause, *btnMinutesUp, *btnMinutesDown, *btnSecondsUp, *btnSecondsDown, *txtMUp,
*txtMDown, *txtSUp, *txtSDown;
void SetButtonsHidden(bool hidden);
void UpdateTime();

lv_task_t* taskRefresh;
};
lv_obj_t* time;
lv_obj_t* btnPlayPause;
lv_obj_t* buttons[4];
lv_task_t* taskRefresh;
};
}
}
}