[Maze] Better handle initial starts and ignore other VarbitChanged#40
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[Maze] Better handle initial starts and ignore other VarbitChanged#40
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- Added proper support for handling initial runs when (re)starting the plugin when already inside the maze random event
- Now ignoring VarbitChanged events for Drill demon and Pirate Chest when fired from within the maze random event - Added a maze instance check to the Drill Demon random event for VarbitChanged - Added a maze instance check to the Pirate Chest random revent for VarbitChanged
- Added proper support for handling initial runs when (re)starting the plugin when already inside the Maze random event - Fixed unnecessary VarbitChanged event handling when fired from within the Maze random event
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chore: Update plugin to v2.6.2
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feat(maze): Add support for starting in event
fix(maze): Fix handling varbit changed events for other events
Regarding the VarbitChanged changes, when inside the random event maze, the game modifies varbits associated with the drill demon and pirate chest random events. Not sure why this happens, but I'll early-return out of the event handling to avoid extra logging.