Skip to content

Unable to open make cut scene work #229

@epernod

Description

@epernod

Discussed in #224

Originally posted by inn-pgonzalez January 9, 2026
Whenever I open the LiveCut scene and press Play, the Sofacomponent gets removed from the Cutting manager It seems to happen even before the CuttingManager reaches Awake. By the time the simulation begins, the component is already removed.

I have tested this in Unity 6.0.59f2 and 2022.3.62f1, with the same result.

The console shows multiple warnings, but nothing that clearly indicates why the cutting subsystem shuts down. For example:

No license detected. SofaContextAPI will use the free version of the integration.
...

Sofa Warning: Sofa.Component.Collision.Detection.Algorithm has already registered its components.

...

Sofa Warning: MeshRefinement has already registered its components.

There are dozens of “already registered” warnings, but no explicit errors explaining why the cutter disables itself.

Interestingly, if I modify the CuttingManager to search for the SofaCutting object by name after initialization, it works correctly. However, if I assign the component in the editor directly, it should work without needing a runtime search.

Has anyone seen this behavior?
Is there a required setup step (license, project settings, URP setting, or plugin configuration) needed to make it work properly?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions