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Full stack implementation of Conway's Game of Life. Written in OCaml/Reason (backend), Zig (WASM), and JavaScript (frontend obviously).

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Conway's Game of Life

TODOs

  • CSS
  • configurable rules
  • object catalogue
  • random colour mutations
  • ...?

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VS Code settings

{
  "tailwindCSS.includeLanguages": {
    "ocaml": "html",
    "*.ml": "html",
    "reason": "html",
    "*.re": "html"
  },
  "tailwindCSS.experimental.classRegex": [
    ["a_class\\s+\\[ ((?:.|\n)+)\\s+\\]", "\"([^\"]+)\""],
    ["a_class\\(\\[\\s+\"([^\"]+)\",\\s+\\]\\)", "([^\\s]+)"],
    ["class_=\"([^\"]+)\"", "([^\\s]+)"]
  ],
  "css.validate": false
}

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Full stack implementation of Conway's Game of Life. Written in OCaml/Reason (backend), Zig (WASM), and JavaScript (frontend obviously).

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