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chore(deps): Update hashicorp/aws requirement from ~> 5.0 to ~> 6.32 in /infra/aws#9

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chore(deps): Update hashicorp/aws requirement from ~> 5.0 to ~> 6.32 in /infra/aws#9
tataihono merged 1 commit intomainfrom
dependabot/terraform/infra/aws/hashicorp/aws-tw-6.32

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@dependabot dependabot Bot commented on behalf of github Feb 15, 2026

Updates the requirements on hashicorp/aws to permit the latest version.

Release notes

Sourced from hashicorp/aws's releases.

v6.32.1

6.32.1 (February 13, 2026)

BUG FIXES:

  • resource/aws_autoscaling_group: Fix couldn't find resource error during creation when waiting for capacity to be satisfied (#46452)
  • resource/aws_cloudwatch_log_delivery: Fix s3_delivery_configuration.suffix_path losing AWS-added prefix on update (#46455)
  • resource/aws_dynamodb_table: Fix perpetual diff when using key_schema with a single range key on a global secondary index (#46442)
  • resource/aws_elasticache_replication_group: Fix false validation error when auth_token references another resource (#46454)
Changelog

Sourced from hashicorp/aws's changelog.

6.32.1 (February 13, 2026)

BUG FIXES:

  • resource/aws_autoscaling_group: Fix couldn't find resource error during creation when waiting for capacity to be satisfied (#46452)
  • resource/aws_cloudwatch_log_delivery: Fix s3_delivery_configuration.suffix_path losing AWS-added prefix on update (#46455)
  • resource/aws_dynamodb_table: Fix perpetual diff when using key_schema with a single range key on a global secondary index (#46442)
  • resource/aws_elasticache_replication_group: Fix false validation error when auth_token references another resource (#46454)

6.32.0 (February 11, 2026)

FEATURES:

  • New List Resource: aws_ecr_repository (#46344)
  • New List Resource: aws_lambda_permission (#46341)
  • New List Resource: aws_route (#46370)
  • New List Resource: aws_route53_resolver_rule_association (#46349)
  • New List Resource: aws_route_table (#46337)
  • New List Resource: aws_s3_directory_bucket (#46373)
  • New List Resource: aws_secretsmanager_secret (#46318)
  • New List Resource: aws_secretsmanager_secret_version (#46342)
  • New List Resource: aws_vpc_security_group_egress_rule (#46368)
  • New List Resource: aws_vpc_security_group_ingress_rule (#46367)
  • New Resource: aws_ec2_secondary_network (#46408)
  • New Resource: aws_ec2_secondary_subnet (#46408)

ENHANCEMENTS:

  • resource/aws_instance: Add secondary_network_interface argument (#46408)
  • resource/aws_quicksight_data_set: Support use_as property to create special RLS rules dataset (#42687)

BUG FIXES:

  • data-source/aws_odb_network_peering_connections: Fix plan phase failure of listing. (#46384)
  • list-resource/aws_s3_bucket_policy: Now supports listing Bucket Policies for S3 Directory Buckets (#46401)
  • resource/aws_athena_workgroup: Allows unsetting configuration.result_configuration or child attributes. (#46427)
  • resource/aws_cloudfront_multitenant_distribution: Fix the "inconsistent result" error when custom_error_response is configured and custom_error_response.response_code and custom_error_response.response_page_path are omitted (#46375)
  • resource/aws_grafana_workspace: Fix perpetual diff when network_access_control is configured with empty prefix_list_ids and vpce_ids (#45637)

6.31.0 (February 4, 2026)

NOTES:

  • resource/aws_s3_bucket_abac: Deprecates expected_bucket_owner attribute. (#46262)
  • resource/aws_s3_bucket_abac: Removes expected_bucket_owner attribute from Resource Identity. (#46272)
  • resource/aws_s3_bucket_accelerate_configuration: Deprecates expected_bucket_owner attribute. (#46262)
  • resource/aws_s3_bucket_accelerate_configuration: Removes expected_bucket_owner attribute from Resource Identity. (#46272)
  • resource/aws_s3_bucket_acl: Deprecates expected_bucket_owner attribute. (#46262)
  • resource/aws_s3_bucket_acl: Removes expected_bucket_owner and acl attribute from Resource Identity. (#46272)
  • resource/aws_s3_bucket_cors_configuration: Deprecates expected_bucket_owner attribute. (#46262)

... (truncated)

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@dependabot dependabot Bot added dependencies Pull requests that update a dependency file terraform Pull requests that update terraform code labels Feb 15, 2026
@tataihono
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@dependabot rebase

Updates the requirements on [hashicorp/aws](https://github.com/hashicorp/terraform-provider-aws) to permit the latest version.
- [Release notes](https://github.com/hashicorp/terraform-provider-aws/releases)
- [Changelog](https://github.com/hashicorp/terraform-provider-aws/blob/main/CHANGELOG.md)
- [Commits](hashicorp/terraform-provider-aws@v5.0.0...v6.32.1)

---
updated-dependencies:
- dependency-name: hashicorp/aws
  dependency-version: 6.32.1
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot force-pushed the dependabot/terraform/infra/aws/hashicorp/aws-tw-6.32 branch from 2ccef46 to bec263a Compare February 16, 2026 23:57
@tataihono tataihono merged commit 87f4541 into main Feb 17, 2026
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@tataihono tataihono deleted the dependabot/terraform/infra/aws/hashicorp/aws-tw-6.32 branch February 17, 2026 00:00
Ur-imazing added a commit that referenced this pull request Apr 20, 2026
- ContentRail: pass `item` directly through the renderItem hooks
  callback instead of looking it up via `data[index]` at callback
  time. FlatList fires focus callbacks asynchronously and an Apollo
  cache update can shrink `data` between render and callback, making
  `data[index]` undefined and crashing consumers that read
  `item.documentId` (review finding P1 #2).
- ContentRail: remove the redundant wrapper `<View onFocus>`. Both
  the wrapper and `hooks.onFocus` resolved to the same
  `handleItemFocus(index)` call and fired per focus event on
  platforms where View focus bubbles, double-dispatching the
  debounce timer and any analytics (P2 #5).
- ContentRail: drop the dead `focusMemory` module-level Map. It was
  written on every focus event but never read anywhere in the
  codebase (P3 #11).
- HomeHero: move `HeroEntry` type to module scope — it was defined
  inside the component body for no reason (P3 #16).
- HomeScreen: replace the local `COLORS` constant that duplicated
  `src/lib/colors.ts`. Every other component imports the canonical
  tokens; `index.tsx` was silently drifting (P3 #13).
- HomeScreen: derive `effectiveCommittedId = committedId ??
  homepageExperience?.documentId ?? null` so the hero renders on
  first paint rather than waiting for the `useEffect`-seeded
  `committedId`. Previously a blank hero surface flashed for
  ~50-100ms on cold mount while the effect fired (P2 #9).
- HomeScreen: depend the accessibility-announce effect on
  `hero?.id`/title/subtitle rather than the `hero` object reference,
  so Apollo cache re-normalisations that produce a new object
  identity for the same experience don't trigger spurious re-runs
  (P3 #14).
- queries.ts: remove orphaned comment referencing GET_WATCH_EXPERIENCE
  that trailed LIST_EXPERIENCES after the surrounding context was
  moved (P3 #12).
Ur-imazing added a commit that referenced this pull request Apr 20, 2026
…803)

* feat(tv): include VideoHero block in LIST_EXPERIENCES for focus-driven hero

Extend the home-screen listing query to carry each experience's first
ComponentSectionsVideoHero block alongside its lightweight fields so
the rail-driven hero can swap without a second round-trip per focus
change. Non-VideoHero blocks are returned with __typename only.

Plan: docs/plans/2026-04-17-001-feat-tv-focus-driven-hero-plan.md (Unit 1)

* feat(tv): add onItemFocus prop to ContentRail

Surface per-item focus events to rail consumers so the home screen
can drive a focus-driven hero. Preserves existing focusMemory write
behavior; the new prop is optional and additive.

Plan: docs/plans/2026-04-17-001-feat-tv-focus-driven-hero-plan.md (Unit 2)

* feat(tv): focus-driven hero swaps with rail card focus

Rewrite HomeHero to accept a single hero prop and cross-dissolve
between previous and current media via two stacked layers. The Explore
CTA lives in a stable text overlay (not a crossfading layer) so its
first-mount focus claim and identity survive hero swaps. Honors
AccessibilityInfo reduce-motion by snapping between states.

In HomeScreen, replace the dual LIST_EXPERIENCES + GET_WATCH_EXPERIENCE
queries with the extended LIST_EXPERIENCES (now includes each
experience's first VideoHero block). A 300ms trailing-only debounce
timer holds a committed-experience id; rail focus resets the timer,
commit fires on timeout. Initial render seeds the committed id to
isHomepage. Explore CTA targets whichever experience the hero
currently reflects, never a transiently-focused card.

Accessibility: after commit, dispatch AccessibilityInfo.announceForAccessibility
with the new hero's title + subtitle, guarded against duplicate
announcements when focus returns to the already-committed card.

Plan: docs/plans/2026-04-17-001-feat-tv-focus-driven-hero-plan.md (Units 3-6)

* fix(tv): wire rail focus through FocusableCard, not wrapper View

The wrapper View's onFocus does not reliably fire on react-native-tvos
when a nested Pressable inside FocusableCard gains focus, so the
focus-driven hero swap never triggered on real hardware. Pass an
explicit focus hook into renderItem and plumb it straight into
FocusableCard's onFocus prop, where it fires deterministically. Keep
the wrapper View's onFocus as a fallback so existing callers that
don't consume the hook still get focusMemory updates.

* fix(tv): show poster during HLS init to prevent black hero flash

When the focus-driven hero swaps to a new experience's streaming URL,
the native VideoView surface renders black while HLS loads the
manifest, estimates bandwidth, and decodes the first frame — often
200–800ms on TV hardware, and unmaskable on Android TV where the
VideoView punches through the RN view hierarchy.

Render the poster image as a base layer that always paints first, and
only mount the VideoView once the player reports readyToPlay. When
the video is ready, fade it in over the poster in 200ms. The user
never sees a black hero during a swap.

* fix(tv): freeze outgoing video and hold new poster for a seamless swap

Replace the prev/current slot pattern with a keyed layer stack so
each MediaLayer stays mounted across a hero commit. The outgoing
layer now stays where it was — its VideoView keeps painting the
video's last frame during the fade instead of re-mounting against
the outgoing experience's poster image (which was the jarring
mid-transition still the user was seeing).

Pause the outgoing player on deactivate so the painted frame
freezes instead of continuing to animate during the fade.

On the incoming layer, after the player reports readyToPlay hold
the poster visible for 1s, then crossfade to the video over 500ms.
This gives the eye a single stable still between the outgoing and
incoming videos rather than a rapid-fire video→still→still→video
sequence. Reduce Motion skips the hold and snaps.

* chore(tv): shorten hero poster hold to 500ms

* fix(tv): keep focus out of home hero video, add silent focus target on detail

Home: propagate pointerEvents="none" to every wrapper around the
VideoView inside MediaLayer so the TV focus engine doesn't stop on
the native video surface when the user D-pads up out of the rail.
Focus now consistently lands on the Explore CTA whether the hero's
video is playing or still loading as a poster.

Experience detail: the hero was non-focusable, which prevented the
user from scrolling back to the top of the screen once they moved
down into the blocks. Add a full-bleed Pressable behind the text
overlay as a silent focus target — invisible focus state, but
acceptable as a D-pad UP landing spot so ScrollView can scroll the
hero back into view.

* fix(tv): let hero-wide TVFocusGuide redirect rail UP-focus to Explore

The previous guide only wrapped the text container at the bottom of
the hero. When D-padding UP from the rail, focus tried to land
somewhere in the video region above the guide — the native VideoView
caught it and the Explore button was never reached while the video
was mounted.

Wrap the entire hero container in TVFocusGuideView so any upward
focus attempt into the hero area is redirected to the Explore
Pressable, regardless of whether the video is mounted or not.

* fix(tv): let rail receive focus directly on first DOWN from Explore

trapFocusDown=false on the hero TVFocusGuideView so DOWN from Explore
exits the hero region in a single press instead of bouncing off the
guide's bounds once.

* fix(tv): make Explore a sibling of the hero focus guide, not a descendant

Explore Pressable was inside the TVFocusGuideView, so DOWN from
Explore bounced off the guide's bounds once and required a second
press to reach the rail. Move the guide to wrap only the media
layers and gradient so Explore sits as a sibling in the view
hierarchy. The guide still catches upward focus attempts into the
media region and redirects them to Explore, but no longer traps
Explore's own outbound DOWN movement.

* fix(tv): single-press DOWN from Explore to rail via nextFocusDown

trapFocusDown on the hero's TVFocusGuideView didn't prevent Explore's
outbound DOWN from bouncing off the guide's bounds, so the rail
required two presses. Plumb the rail's TVFocusGuideView handle up to
HomeScreen, pass it into HomeHero as `nextFocusDownHandle`, and bind
it to Explore's `nextFocusDown` prop. Focus now crosses directly from
Explore into the rail on a single D-pad press without any guide
bounce. Verified end-to-end via keystroke-driven screenshots on the
tvOS simulator: DOWN → rail focus, UP → Explore focus, DOWN again →
rail focus on first press.

Also switch Explore's ref to a callback ref + state-backed node
handle so the hero's focus-guide destinations always resolve on
first render (React commits refs after render, so a render-time
read of `exploreRef.current` was null initially and left the guide
without a destination).

Route Explore's node handle through a callback-ref so the hero focus
guide has a valid destination from first render.

* docs(tv): add focus-driven hero brainstorm and plan

Brainstorm requirements and implementation plan that drove the
focus-driven hero feature shipped in the preceding tv commits.

* fix(tv): explore wins initial focus and never drops into limbo

Pre-fix: ContentRail's TVFocusGuideView autoFocus claimed initial
focus for the first rail card, overriding the Explore Pressable's
hasTVPreferredFocus. Pressing UP or DOWN from Explore could leave
focus stranded in the hero's non-focusable video region.

Changes:
- Drop autoFocus from ContentRail's TVFocusGuideView so Explore's
  hasTVPreferredFocus wins on first mount.
- Wrap the hero's text overlay in a TVFocusGuideView with
  trapFocusUp + autoFocus so UP from Explore keeps Explore focused
  instead of leaking focus into the video area.
- Plumb the Explore Pressable's native handle up through
  onExploreHandleChange so each rail card gets nextFocusUp routed
  directly to Explore.
- Keep nextFocusDown on Explore so DOWN moves into the rail.
- Make Explore's focused state visible: add a white border + glow
  on top of the 1.08x scale, since tvOS Pressable shadows in the
  button's own primary color were nearly invisible against the
  hero gradient.
- Disable ScrollView scroll on the home screen (content fits and
  scroll attempts were blurring Explore on UP).

* fix(tv): single-press DOWN from Explore while keeping UP trapped

Move the `trapFocusUp` TVFocusGuideView from the text container up
to the hero container. Wrapping only the text container made the
guide's frame tight enough that the first DOWN press got absorbed
by the guide instead of routing through Explore's `nextFocusDown`
to the rail.

Wrapping the entire hero keeps UP trapped inside the hero (no
focusable above Explore in the hero — so UP becomes a no-op), while
DOWN from Explore exits the hero boundary in a single press and
lands on the rail via the `nextFocusDown` handle.

Verified on tvOS simulator via keystroke-driven screenshots:
- Initial: Explore visibly focused
- UP from Explore: stays on Explore
- DOWN from Explore: first press focuses a rail card
- UP from rail: returns to Explore

* fix(tv): harden hero against VideoView hijacking focus while playing

When the hero's native VideoView is actively painting, the tvOS
focus engine treats it as a focus candidate even with
focusable={false} on VideoView itself. This caused UP/DOWN from
Explore to blur into limbo while the video played.

Layer the guards so tvOS reliably skips over the video surface:
- isTVSelectable={false} on every View/Animated.View wrapping the
  media layers inside the hero (outer and inner).
- Self-referencing nextFocusUp on the Explore Pressable so UP from
  Explore resolves back to Explore instead of the video above.
- Retain the outer hero TVFocusGuideView trapFocusUp as a second
  line of defense.

DOWN from Explore now reaches a rail card in a single press even
with the video playing. UP from rail into Explore and initial focus
on Explore are preserved.

* refactor(tv): make the home hero non-interactive, rail owns all focus

Remove the Explore CTA and all the focus-routing plumbing that tried
to coordinate focus between it and the rail. The native VideoView
kept hijacking focus away from any interactive element placed above
the rail, which forced an ever-growing list of guards (nextFocusUp
self-references, TVFocusGuideView trapFocusUp wrappers,
isTVSelectable={false} on every wrapper, state-backed node handles,
etc.) and still wasn't robust once the video was painting.

New model:
- HomeHero is now purely presentational — title, subtitle, and the
  crossfading video/poster. No Pressable, no focus concerns.
- ContentRail's TVFocusGuideView autoFocus claims initial focus on
  the first card. The user navigates experiences by D-padding the
  rail and pressing Select to open the focused experience.
- Drop the Explore-related props from HomeHero/ContentRail/FocusableCard
  (nextFocusUp, nextFocusDown, onExploreHandleChange,
  onFocusHandleChange, itemNextFocusUp).
- Re-enable ScrollView scroll on the home screen.

Net effect: something is always visibly focused (the rail auto-focuses
on mount), the video hero no longer competes for focus, and the
whole focus system is dramatically simpler.

* fix(tv): apply code review safe_auto findings

- ContentRail: pass `item` directly through the renderItem hooks
  callback instead of looking it up via `data[index]` at callback
  time. FlatList fires focus callbacks asynchronously and an Apollo
  cache update can shrink `data` between render and callback, making
  `data[index]` undefined and crashing consumers that read
  `item.documentId` (review finding P1 #2).
- ContentRail: remove the redundant wrapper `<View onFocus>`. Both
  the wrapper and `hooks.onFocus` resolved to the same
  `handleItemFocus(index)` call and fired per focus event on
  platforms where View focus bubbles, double-dispatching the
  debounce timer and any analytics (P2 #5).
- ContentRail: drop the dead `focusMemory` module-level Map. It was
  written on every focus event but never read anywhere in the
  codebase (P3 #11).
- HomeHero: move `HeroEntry` type to module scope — it was defined
  inside the component body for no reason (P3 #16).
- HomeScreen: replace the local `COLORS` constant that duplicated
  `src/lib/colors.ts`. Every other component imports the canonical
  tokens; `index.tsx` was silently drifting (P3 #13).
- HomeScreen: derive `effectiveCommittedId = committedId ??
  homepageExperience?.documentId ?? null` so the hero renders on
  first paint rather than waiting for the `useEffect`-seeded
  `committedId`. Previously a blank hero surface flashed for
  ~50-100ms on cold mount while the effect fired (P2 #9).
- HomeScreen: depend the accessibility-announce effect on
  `hero?.id`/title/subtitle rather than the `hero` object reference,
  so Apollo cache re-normalisations that produce a new object
  identity for the same experience don't trigger spurious re-runs
  (P3 #14).
- queries.ts: remove orphaned comment referencing GET_WATCH_EXPERIENCE
  that trailed LIST_EXPERIENCES after the surrounding context was
  moved (P3 #12).

* feat(tv): focus-driven hero swaps to selected experience's video

Home hero now renders the VideoHero block of whichever Experience card
is focused in the rail, so the background poster/video tracks D-pad
selection instead of being hard-coded. Adds compile-time asserts that
gql.tada's discriminated union for the blocks dynamic zone did not
collapse to `never`, since that failure mode is silent under tsc.
Documents the intentional divergence from the mobile LIST_EXPERIENCES
shape so future sync passes don't clobber the per-experience hero data.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* docs(solutions): capture TV focus-driven hero patterns and refresh the cluster

Adds a new best-practices learning documenting the patterns that came out
of PR #803 (non-interactive hero, rail-owns-focus, poster-hold during HLS
source swap, compile-time `never`-collapse assert for gql.tada dynamic
zones), and refreshes four adjacent docs whose guidance was either
superseded or incomplete in light of it:

- ui-bugs/tv-videoview-steals-dpad-focus — Prevention superseded the
  "wrap the hero in TVFocusGuideView" recommendation for hero-above-rail
  layouts; now points at the new learning.
- ui-bugs/tv-video-hero-blank-autoplay — adds a "Source swap on focus
  change" section covering the poster-hold technique.
- best-practices/react-native-tvos-porting-pitfalls — adds Pitfall 6
  (background VideoView + focusable siblings).
- best-practices/expo-tv-platform-setup-sdui-monorepo — Section 3 notes
  the LIST_EXPERIENCES divergence; Section 6 adds the rail-owns-focus
  pattern. Also drops a duplicate last_updated key.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Ur-imazing added a commit that referenced this pull request Apr 23, 2026
…+ crimson palette (#830)

* docs(tv): brainstorm + plan for video-player auto-hide controls

Captures the requirements (5s auto-hide via D-pad, play/pause initial
focus, crimson palette alignment) and the 7-unit implementation plan
for apps/tv/src/components/VideoPlayer.tsx.

Brainstorm: docs/brainstorms/2026-04-21-tv-video-player-controls-auto-hide-requirements.md
Plan:       docs/plans/2026-04-22-001-feat-tv-video-player-auto-hide-controls-plan.md

* feat(tv): scaffold video-player auto-hide state + retire warm-salmon palette

Unit 1 of docs/plans/2026-04-22-001-feat-tv-video-player-auto-hide-controls-plan.md.

Introduces the auto-hide state machine scaffolding in VideoPlayer.tsx
and retires the file-local warm-salmon design tokens. This is
foundation-only — subscriptions + refs are in place but the behavioral
surface (fade, catcher, buffering/error handling) lands in Units 2-7.

- Add controlsVisible, controlsFocusable, status, hasError,
  isScreenReaderEnabled, isReduceMotionEnabled state.
- Add revealFocusPending + errorFocusPending one-shot focus flags
  (I6), mirroring Fix #5's clear-after-render pattern.
- Add stable handler refs (scheduleHideRef, revealControlsRef) so
  subscriptions in Units 2-3 don't churn the native event emitter.
- Mirror controlsVisible and isScreenReaderEnabled into refs so the
  useTVEventHandler callback in Unit 3 can read without re-binding.
- Subscribe to AccessibilityInfo screenReaderChanged and
  reduceMotionChanged (HomeHero subscription shape).
- Subscribe to AppState: on 'active', snap visible + rearm timer.
- Claim hardware Menu on tvOS via TVEventControl.enableTVMenuKey()
  with menuKeyEnabledRef bookkeeping so cleanup is idempotent.
- Clear inactivityTimerRef on unmount.
- Move hasTVPreferredFocus from back pill to play/pause
  ({shouldRequestFocus || revealFocusPending}); back pill now
  receives {errorFocusPending} for Unit 5's error-state focus.
- Retire the file-local warm-salmon tokens (ACCENT, ACCENT_ON,
  TEXT_PRIMARY, TEXT_SECONDARY) and swap every call-site to the
  shared Crimson Gallery COLORS.* tokens. Play button + progress
  fill are now COLORS.primary; icons + title use COLORS.text;
  subtitle + time readouts use COLORS.muted.

All eight existing numbered fixes (#4, #5, #6, #8, #9, #15, #24, #25)
are preserved. Typecheck + lint clean.

* feat(tv): wire video-player auto-hide fade + 5s inactivity timer

Unit 2 of docs/plans/2026-04-22-001-feat-tv-video-player-auto-hide-controls-plan.md.

Implements the core hide/reveal cycle that Unit 1 scaffolded.

- Wrap topBar and controlsContainer in Animated.View, both bound to
  the shared opacityAnim; collapsable={false} preserves z-order above
  the Android TV VideoView surface.
- Add hideControls: setControlsFocusable(false) before the animation
  so UIFocusEngine releases the controls before they're invisible
  (I7 ordering), then 150 ms ease-out fade (or opacityAnim.setValue(0)
  when reduce-motion is active), then flip controlsVisible to false.
- Add scheduleHide: idempotent timer arm — clears any in-flight timer,
  then only re-arms a new 5 s if the state supports auto-hide (not
  paused, not loading/error, no hasError, no screen reader).
- Add revealControls: early-return when already visible to neutralize
  the catcher-onPress vs useTVEventHandler-select double-dispatch race
  that Unit 3 introduces. Does NOT reset opacityAnim before animating
  to 1 — in-flight hide animations reverse from their current mid-fade
  value, avoiding a black flash.
- Assign scheduleHide / revealControls into their stable refs so the
  AppState handler (Unit 1) and event handlers (Unit 3) see the
  latest closure — mirrors Fix #15's onDismissRef.
- Modify playingChange listener: clear timer on pause, call
  scheduleHideRef on resume. First isPlaying=true arms the D1 initial
  5 s countdown.
- Add a 2 s mount fallback that calls scheduleHideRef unconditionally —
  covers the race where autoplay retry succeeds but playingChange
  hasn't fired yet. scheduleHide is idempotent so the normal path wins.
- Every control Pressable (back, rewind, play/pause, forward) now
  reads focusable={controlsFocusable} and calls scheduleHide on
  onFocus; the three active controls also call scheduleHide on
  onPress after their original handler (satisfies D14).

Typecheck + lint clean.

* feat(tv): add D-pad catcher + event routing for hidden video-player chrome

Unit 3 of docs/plans/2026-04-22-001-feat-tv-video-player-auto-hide-controls-plan.md.

Closes the loop from Unit 2: hidden controls now have an owner for
D-pad input, so any key reveals the chrome without firing the focused
button's action.

- Add useTVEventHandler with a ref-stable useCallback (reads
  controlsVisibleRef / isScreenReaderEnabledRef / revealControlsRef /
  scheduleHideRef) so the native TV emitter doesn't re-register on
  every render. Hidden state: any recognized event triggers reveal.
  Visible state: Siri-remote swipes reset the timer for D14 (arrow /
  Select events already reset via Pressable onFocus / onPress).
  Defensive whitelist-or-fallback on the event-type string — names
  vary across react-native-tvos versions and Siri-remote generations.
- Add BackHandler.addEventListener('hardwareBackPress'). Returns
  true to consume. Hidden → revealControls. Visible → onDismissRef.
  react-native-tvos bridges tvOS hardware Menu into this event, so a
  single subscription covers both platforms. Paired with
  TVEventControl.enableTVMenuKey from Unit 1 to keep Expo Router's
  Stack from popping before our handler runs.
- Render an invisible Pressable catcher as the first child of
  TVFocusGuideView when !controlsVisible && !isScreenReaderEnabled.
  StyleSheet.absoluteFillObject lifts it above the sibling flex
  layout; hasTVPreferredFocus claims focus on mount (fresh mount per
  hide cycle); onPress={revealControls} is the primary Select path.
  collapsable={false} preserves Android TV z-order above the
  VideoView surface. accessibilityLabel + accessibilityRole for
  App Store review.
- revealControls' existing early-return on controlsVisibleRef.current
  already neutralizes the catcher-onPress vs useTVEventHandler-select
  double-dispatch race (see Unit 2).

Typecheck + lint clean.

* docs(tv): document U4 focus-restore mitigation choice on play/pause Pressable

Unit 4 of docs/plans/2026-04-22-001-feat-tv-video-player-auto-hide-controls-plan.md.

The focus-restore wiring itself was landed across Units 1 and 2:
 - U1 added revealFocusPending state + clearing useEffect + wired
   hasTVPreferredFocus={shouldRequestFocus || revealFocusPending} on
   play/pause.
 - U2 added setRevealFocusPending(true) inside revealControls().

The plan offered three mitigations for tvOS's continuously-mounted
Pressable focus behaviour. We rely on mitigation (b) — per-cycle
focusable toggle — because Unit 2 already flips controlsFocusable
on every hide/reveal, producing a "new focus target" event for
UIFocusEngine. This comment records the choice so device QA knows
which path is in play and what the fallback is (mitigation (a):
a per-cycle `key` on the Pressable).

* feat(tv): handle video-player buffering + terminal playback error

Unit 5 of docs/plans/2026-04-22-001-feat-tv-video-player-auto-hide-controls-plan.md.

- Subscribe to player.addListener('statusChange', ...). Branches on
  the expo-video VideoPlayerStatus literal union — confirmed from
  node_modules as 'idle' | 'loading' | 'readyToPlay' | 'error' (there
  is no 'buffering' or 'playing' value). Uses controlsVisibleRef and
  seekTargetRef to avoid stale-closure reads inside the long-lived
  callback.
- 'loading' + seekTargetRef.current !== null → no-op. Fix #4's seek
  guard already handles the UI; without this branch the timer would
  suspend (and force-reveal) on every 10 s skip press.
- 'loading' + no seek → clear timer, force reveal if hidden. A hidden
  stall is indistinguishable from 'video ended' for a low-confidence
  user; showing chrome during buffering gives them an affordance.
  revealControls' early-return makes this a no-op if already visible.
- 'readyToPlay' → scheduleHideRef to restart the 5 s countdown.
- 'idle' → no-op (mount-time default, not a runtime transition).
- 'error' → setHasError(true), clear the timer permanently, snap
  chrome visible, set errorFocusPending=true. hasError gates every
  subsequent scheduleHide call (added to U2's guard list). Back pill
  claims focus via hasTVPreferredFocus={errorFocusPending} (Unit 1).
- Replace titleRow contents with 'Playback failed — press Back to
  exit.' when hasError. Inline, not a separate layer — preserves the
  single-file / single-overlay constraint. Subtitle stays for context.
- Ghost rewind / play/pause / forward Pressables when hasError:
  focusable={controlsFocusable && !hasError} plus a new
  styles.controlDisabled (opacity 0.3) applied to each. The controls
  remain mounted so the spatial layout doesn't collapse — only the
  back pill is meaningful in the error state.

Typecheck + lint clean.

* feat(tv): flash chrome for one paint before video-player playToEnd dismiss

Unit 6 of docs/plans/2026-04-22-001-feat-tv-video-player-auto-hide-controls-plan.md.

- Modify the playToEnd listener so that when chrome is hidden at
  end-of-video, we synchronously snap it visible
  (setControlsVisible / setControlsFocusable / opacityAnim.setValue(1))
  and dispatch onDismissRef via setTimeout(0). Intent is imperceptible
  technical continuity — the chrome appears for one paint so the
  dismiss transition doesn't start from a black-screen-with-no-UI.
  setTimeout(0) queues the dismiss after the current render commit;
  rAF's mapping to the native paint thread is less specified under
  react-native-tvos, so we avoid it here. Fallback to rAF if device
  QA shows a black frame on a hidden-to-dismissed transition.
- Refactor to a doDismiss closure so both visible- and hidden-state
  paths share the Fix #24 try/catch wrapping.
- Preserves I4a: playToEnd still always calls onDismissRef.current() —
  the new logic only delays the call by one tick when chrome was
  hidden, it never suppresses it.
- Expand the comment on Unit 1's AppState handler to document the
  paused-state branch: scheduleHide's internal isPaused guard (U2)
  makes an explicit AppState-level guard unnecessary, which avoids
  re-subscribing AppState on every pause toggle. Also clarifies that
  playback resume behaviour is out of scope per the plan's deferred
  items.

Typecheck + lint clean.

* feat(tv): polish video-player accessibility for screen readers

Unit 7 of docs/plans/2026-04-22-001-feat-tv-video-player-auto-hide-controls-plan.md.

- Add a useEffect keyed on isScreenReaderEnabled that handles
  mid-session SR toggles. SR→on: reveal chrome if hidden (the user
  just gained access to controls they couldn't navigate) plus
  AccessibilityInfo.announceForAccessibility('Player controls
  visible') for audible confirmation. SR→off: rearm via
  scheduleHideRef so a passive viewer who briefly toggled VO on-then-
  off doesn't get stuck with permanent chrome. A srSeededRef guard
  skips the first invocation so the mount-time seed from
  AccessibilityInfo doesn't fire spurious side-effects.
- Add accessibilityLabel + accessibilityRole='button' to every
  control Pressable:
    back: "Back to {subtitle}" when a subtitle is present, else "Back"
    rewind: "Rewind 10 seconds"
    play/pause: dynamic — "Play" when paused, "Pause" when playing
    forward: "Forward 10 seconds"
  The invisible catcher (Unit 3) already carries "Show player
  controls" + role=button.
- Unit 3's catcher conditional render ({!controlsVisible &&
  !isScreenReaderEnabled && ...}) means the catcher is NEVER rendered
  when a screen reader is active, so VoiceOver/TalkBack never
  encounters a blank interactive element. Plus U2's scheduleHide
  already bails on isScreenReaderEnabled, so auto-hide never fires
  while SR is on.

Typecheck + lint clean.

* fix(tv): stop video-player auto-hide loop + shorten inactivity to 3s

Two fixes surfaced by manual QA on the Apple TV simulator:

1. Reveal-on-any-event was too aggressive. The hidden-state branch of
   useTVEventHandler triggered revealControls on ANY TV event,
   including the synthetic focus/blur/pan events that
   react-native-tvos fires when the engine reassigns focus. When the
   catcher mounted post-hide with hasTVPreferredFocus, the focus
   acquisition fired a synthetic event, the handler saw
   controlsVisibleRef.current === false, and called revealControls —
   producing an instant hide→reveal loop.

   Fix: strict-whitelist the eventType on the hidden-state branch.
   Only real directional (up/down/left/right), select, longSelect,
   and swipe* events count as user intent. Focus-change events are
   explicitly ignored.

2. Shorten the auto-hide inactivity period from 5000 ms → 3000 ms
   per user feedback (feels snappier during manual QA). Updated the
   three inline comments that cited the old value.

* fix(tv): resolve 4 code-review P1 bugs in video-player auto-hide

Discovered via /ce-code-review on the branch. All four break user-
visible behaviour on playback transitions that manual QA on the first
play cycle happened to miss.

P1.1 — Stale-closure in scheduleHide broke resume-from-pause
(adversarial 80, correctness+julik cross-corroborated). scheduleHide
read isPaused/status/hasError from the render closure. After paused→
play, the onPress wrapper called scheduleHide synchronously before
setIsPaused(false) committed, and the playingChange handler then
called scheduleHideRef.current() also before the commit — both saw
stale isPaused=true and bailed. Auto-hide never rearmed after any
resume.

Fix: mirror isPaused / status / hasError into refs (mirroring the
existing controlsVisibleRef / isScreenReaderEnabledRef pattern).
scheduleHide reads from refs. playingChange and statusChange handlers
sync the relevant ref BEFORE calling scheduleHideRef so the guard
reads the post-transition value.

P1.2 — Animated.timing hide completion callback ran after state
transitions (reliability rel-1 75, adversarial #4 60, julik-9 75).
The callback unconditionally called setControlsVisible(false), which
clobbered force-reveals triggered by error / AppState / unmount.

Fix: capture the Animated.CompositeAnimation handle in hideAnimRef.
Guard the completion callback with `if (finished)` — stopped
animations carry finished=false. Call .stop() from revealControls,
the error branch, the AppState handler, and the unmount cleanup so
no stale completion can clobber a just-revealed chrome.

P1.3 — 150 ms fade dead-zone dropped D-pad input (correctness 75,
julik-1 75). During the fade, controls were non-focusable (set
synchronously) but the catcher wasn't mounted yet (gated on
!controlsVisible, which only flipped in the anim-completion). No
focusable target → UIFocusEngine dropped input.

Fix: gate the catcher on !controlsFocusable instead of
!controlsVisible. The catcher mounts synchronously with the
focusable flip, giving tvOS a valid focus target throughout the
fade.

P1.4 — AppState 'active' bypassed revealControls → orphaned focus
(julik-5 75). The handler directly flipped state + opacity but never
set revealFocusPending, so on foreground resume the catcher unmounted
but play/pause had no hasTVPreferredFocus claim. Matches react-
native-tvos #852.

Fix: AppState handler now reads hasErrorRef and routes focus to the
correct Pressable — errorFocusPending for error state (back pill),
revealFocusPending for normal playback (play/pause). Also stops any
in-flight hide animation so its completion doesn't clobber the
force-reveal. Removed hasError from the effect's deps (reads via ref
now — avoids AppState re-subscription on every hasError flip).

Also includes P2.1 opportunistically: error branch of statusChange
now explicitly setRevealFocusPending(false) so a same-tick reveal
doesn't double-claim hasTVPreferredFocus against the back pill's
errorFocusPending (adversarial #3 65 + julik-4 50).

Typecheck + lint clean.

* fix(tv): harden video-player listeners for late-emission + media keys

Two more fixes from /ce-code-review P2 tier.

P2.2 — useTVEventHandler whitelist excluded hardware media keys
(julik-3 50, correctness 25). The strict whitelist that fixed the
hide→reveal loop in 2fd092c (excluding focus/blur/pan synthetic
events) also excluded playPause / fastForward / rewind events that
some Android TV remotes and Siri remote gen-1 emit. Users pressing
the physical play/pause button while chrome was hidden saw nothing
happen.

Fix: denylist the four synthetic focus events (focus, blur, pan,
panBegin, panEnd) instead of whitelisting a closed set of known user
inputs. Anything not synthetic is treated as intent. Also route
media-key events in the visible branch to scheduleHideRef so they
reset the timer (same D14 behaviour as Siri swipes).

P2.3 — Late-emission listeners could setState on an unmounted
component (reliability rel-2 75, rel-3 75). Fix #24's try/catch only
catches a throwing onDismiss — it doesn't cover the "callback fires
after React unmount" case. Risks surface during rapid mount/unmount
(e.g. quickly backing out of a video and opening a new one) when
expo-video's native emitter delivers a queued statusChange / playing
Change / playToEnd AFTER subscription.remove() has run.

Fix: new isMountedRef, flipped to false in the existing unmount
useEffect cleanup. Early-returns added to the statusChange +
playingChange listener bodies and to the playToEnd hidden-chrome
setTimeout(0) callback, so late native emissions are silently
ignored instead of calling setState / onDismiss on a dead tree.

Typecheck + lint clean.

* docs(solutions): capture TV video-overlay async-event patterns + refresh 3 related docs

New learning (docs/solutions/design-patterns/):
- rntvos-video-overlay-async-native-event-patterns-2026-04-23.md
  Four primary + two extension patterns extracted from the PR #830 code-
  review fix batch in apps/tv/src/components/VideoPlayer.tsx: ref-mirror +
  eager-sync for state-gated guards called from native callbacks;
  Animated.CompositeAnimation handle capture + if(finished) + .stop() on
  every transition; gate focus-trap catchers on synchronous focusability,
  not async visibility; set a one-shot hasTVPreferredFocus flag yourself
  on AppState foreground (react-native-tvos #852 workaround); denylist
  synthetic focus events in useTVEventHandler; isMountedRef for late-
  emission native callbacks.

Cross-references added (ce-compound-refresh on 3 related best-practices
docs — additions only, no rewrites):
- react-native-tvos-porting-pitfalls-20260414.md: Related entry noting
  the new doc extends the pitfall catalog with async-event-vs-React-state
  issues that aren't covered by the six existing type/layout pitfalls.
- playlist-video-player-sdui-mobile-20260409.md: inline "On TV,
  additionally" note in Section 5 (wasPlayingRef AppState guard)
  pointing to Pattern 4's one-shot hasTVPreferredFocus flag; Related
  entry for the TV companion.
- tv-focus-driven-hero-patterns-20260420.md: Related entry linking
  Pattern 5's useTVEventHandler denylist as a complement to Section 6's
  onFocus-on-leaf rule.

* style(docs): prettier --write for brainstorm + plan docs to satisfy CI

CI's `format` job runs `prettier --check .` on the whole repo. The
brainstorm + plan were written by the ce-brainstorm / ce-plan skills,
which don't run prettier on *.md at write time. lint-staged only
covers *.{ts,tsx} + package.json on commit, so the drift slipped
past locally.

Pure formatting; no content changes.
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