Summary
Implement a Stride3D-based adapter to expose advanced 3D rendering, shading, and pipeline features.
Technical Details
- Implement
Stride3DAdapter mapping 3D rendering DTOs, materials, and shader descriptors to Stride's rendering pipeline.
- Expose advanced features (shader/material parameters, lighting, post-processing) via capability flags and extension points.
- Support UI layering for 3D viewports — overlay UI rendered with orthographic projection or separate UI pass.
Requirements
- (Not started) Stride adapter renders 3D scenes and supports UI overlays, shader materials and audio playback for example scenes.
- GIVEN the adapter is selected
- WHEN running representative 3D scenes
- THEN 3D rendering, UI overlays, shader materials, and audio function correctly.
Acceptance Criteria
Dependencies
Parent: #2
Blocked by: Phase 1 interfaces (#11)
Summary
Implement a Stride3D-based adapter to expose advanced 3D rendering, shading, and pipeline features.
Technical Details
Stride3DAdaptermapping 3D rendering DTOs, materials, and shader descriptors to Stride's rendering pipeline.Requirements
Acceptance Criteria
Stride3DAdapterimplements all Phase 1 contracts.Dependencies
Parent: #2
Blocked by: Phase 1 interfaces (#11)