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Engine Decoupling — Phase 4: MonoGame adapter development #6

@JohnLudlow

Description

@JohnLudlow

Summary

Implement MonoGame adapters for 2D (and optional 3D) rendering, input, and audio.

Technical Details

  • Implement Monogame2DAdapter mapping IRenderContext draw DTOs to sprite-batch calls; manage textures and simple materials.
  • Provide shader/material integration where MonoGame supports custom effects; map shader descriptors from DTOs to engine-specific effect parameters.
  • Implement audio via MonoGame/NAudio bindings as required by platform.
  • Map UI control rendering to sprite/text draw calls with correct layout, theming, and input handling.

Requirements

  • (Not started) Monogame2DAdapter implemented with basic UI screens and audio playback.
    • GIVEN the adapter is selected
    • WHEN running a small playtest scenario
    • THEN UI renders correctly and audio plays for sample assets.

Acceptance Criteria

  • Monogame2DAdapter implements all Phase 1 contracts.
  • Sprite-batch rendering, texture management, and materials working.
  • Shader/material descriptor mapping documented.
  • Audio playback via MonoGame/NAudio.
  • UI screens render correctly in a playtest scenario.

Dependencies

Parent: #2
Blocked by: Phase 1 interfaces (#11)

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    area-libItems related to reusable librariesarea-technicalsystemsInternal systems to do with game developmentenhancementNew feature or request

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