Summary
Implement MonoGame adapters for 2D (and optional 3D) rendering, input, and audio.
Technical Details
- Implement
Monogame2DAdapter mapping IRenderContext draw DTOs to sprite-batch calls; manage textures and simple materials.
- Provide shader/material integration where MonoGame supports custom effects; map shader descriptors from DTOs to engine-specific effect parameters.
- Implement audio via MonoGame/NAudio bindings as required by platform.
- Map UI control rendering to sprite/text draw calls with correct layout, theming, and input handling.
Requirements
- (Not started)
Monogame2DAdapter implemented with basic UI screens and audio playback.
- GIVEN the adapter is selected
- WHEN running a small playtest scenario
- THEN UI renders correctly and audio plays for sample assets.
Acceptance Criteria
Dependencies
Parent: #2
Blocked by: Phase 1 interfaces (#11)
Summary
Implement MonoGame adapters for 2D (and optional 3D) rendering, input, and audio.
Technical Details
Monogame2DAdaptermappingIRenderContextdraw DTOs to sprite-batch calls; manage textures and simple materials.Requirements
Monogame2DAdapterimplemented with basic UI screens and audio playback.Acceptance Criteria
Monogame2DAdapterimplements all Phase 1 contracts.Dependencies
Parent: #2
Blocked by: Phase 1 interfaces (#11)