A simple (little?) multiplayer survival game made in Unity.
Explore the docs WIP»
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This is currently a WIP 3d networked survival game built in Unity. It uses .Net Sockets as its backend architecture on TCP/IP. The project itself is just programming demo with no actual promise as a product.
- .NET
- [Unity]
To get a local copy up and running follow these simple steps.
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Clone the repo
git clone https://github.com/jollyperson/survival.git
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Open the project in Unity
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Run the project
Networking
- Provide networking documentation
- Add a session finder
Game
- Add the actual game logic (this is just a networking test atm)
- Provide nice artwork
- Client Side prediction for movement (makes it much less laggy)
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature) - Commit your Changes (
git commit -m 'Add some AmazingFeature') - Push to the Branch (
git push origin feature/AmazingFeature) - Open a Pull Request
Still deciding.
Harkaran Bual - jollyperson_real@outlook.com
Project Link: https://github.com/jollyperson/survival