The max physics dt slider in the UI has a minimum value of 0.03, while the fixed timestep is 0.02. This means that if the game frames are taking longer than 30ms, Unity will run 2 fixed updates on every other frame (I.e. 3 fixed updates every two frames). This degrades the framerate.
It’s possible to set the max physics dt to 0.02 directly in the settings cfg (as long as you don’t open the settings ui again) and it will improve performance at the expense of physics time running slower than real time.
Would it be possible to get KSPCF to tweak the UI slider to allow for 0.02 to be set directly there?
The max physics dt slider in the UI has a minimum value of 0.03, while the fixed timestep is 0.02. This means that if the game frames are taking longer than 30ms, Unity will run 2 fixed updates on every other frame (I.e. 3 fixed updates every two frames). This degrades the framerate.
It’s possible to set the max physics dt to 0.02 directly in the settings cfg (as long as you don’t open the settings ui again) and it will improve performance at the expense of physics time running slower than real time.
Would it be possible to get KSPCF to tweak the UI slider to allow for 0.02 to be set directly there?