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OpenGL ES: What extensions allows depth textures to be filterable? #84

@greggman

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@greggman

The OpenGL ES 3.2 spec section seems to say that depth textures are not filterable 8.17 page 207

Using the preceding definitions, a texture is complete unless any of the following conditions hold true:

...

  • The texture is not multisample; either the magnification filter is not
    NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
    MIPMAP_NEAREST; and any of

    • The effective internal format specified for the texture arrays is a sized
      internal depth or depth and stencil format (see table 8.11), and the value
      of TEXTURE_COMPARE_MODE is NONE.

My understanding of that is that in OpenGL ES 3.2 depth textures are not filterable. Maybe I'm not finding it but I don't see any extension that would make them filterable. OES_texture_float_linear doesn't mention depth formats.

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