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delay: delay between commands
command: executes the given string but does it for every player and replaces <player> with the coresponding player. Also see below for more <> Operator
includeSelf: Should it also run for yourself?
useIgnoreList: Should it use the IgnoreList
msg Should it send a chat message instead of a command
-*executeronce: Executes the give command once and does not fill <player>
command: the command for full list of <> option see below
msg Should it send a chat message instead of a command
-*executercancel: Cancels all execution
-*executerignorelist:
*executerignorelist add player: adds the player
*executerignorelist remove player: removes the player
*executerignorelist clear: clears the list
*executerignorelist list: list the ignore list
-*executerloop: Loops the given command
delay: delay between commands
command: executes the given string but does it for every player and replaces <player> with the coresponding player. Also see below for more <> Operator
includeSelf: Should it also run for yourself?
<> Operator
Only Executer
- <player> gets the name of the player
-<uuid> gets the uuid of the player
-<ping> gets the ping of the player
-<gamemode> gets the gamemode of the player
-<skin> gets the skin of the player
Everywhere
- <location> gets the player's position in the format "X Y Z"
- <x> <y> <z> gets the corresponding coordinates of yourself
- <yaw> gets the pitch or yaw of yourself
- <health> gets the health of yourself
- <food> gets the food level of yourself.
- <saturation> gets the sturation level of yourself
- <xp> gets the current decimal number of how many xp you have until level up.
- <player_s> gets the name of yourself
- <uuid_s> gets the uuid of yourself
- <server_ip> gets the uuid of the server
- <nbt> gets the nbt of your held item
- <nbt_off> gets the nbt of your offhand item
- <ping_s> gets the ping of yourself
- <gamemode_s> gets the gamemode of yourself
- <skin_s> gets the skin of yourself
- <tablistname_s> gets the tablist name of the player
- <ping> gets the ping of the player
- <gamemode> gets the gamemode of the player
- <skin> gets the skin of the player
- <tps> gets the tps of the server
About
executes commands and resolves <player> to every player online