Final-year Integrated Masters student, University of Leeds:
MEng/BSc Computer Science (High Performance Graphics & Games Engineering)
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KillSwitch-Vulkan-Engine
KillSwitch-Vulkan-Engine PublicA C/C++ Vulkan 1.4 game, engine, framegraph, physics library, & more developed over 3 months of 2026.
C++ 3
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LTCClustered-ManyAreaLights
LTCClustered-ManyAreaLights PublicMy thesis. Clustered forward rendering of thousands of LTC polygonal lights in a custom glTF 2.0 PBR renderer in C & OpenGL 4.5. Focused on accurate long range specular culling and tight diffuse cu…
C
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