Improve ClBlast implementation, avoid recreating buffers, remove redundant transfers#45
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LostRuins merged 2 commits intoLostRuins:concedofrom Apr 13, 2023
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Keeping the buffers open didn't improve performance at all, so I scrapped that. Buffering matrices in advance is difficult because they are stored in a quantized format and would either have to be stored unquantized on the GPU, which needs a lot of VRAM, or dequantized on the GPU, which would need a new kernel and quite a bit of work. So this PR just does some code improvements and platform + device printing, but performance stays the same. |
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LGTM, merged |
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Didn't manage to set up caching yet. I improved some steps, but the difference wasn't big.