fix(gui): use Fyne black screen for controller flow#10
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Did you enable touch support in SteamInput: https://github.com/Lucaber/deckjoy#steam-input |
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I did not mess with any SteamInput settings; my goal with my PRs on this project was to reduce friction as much as possible, but perhaps a bit tunnel visioned on my use case (controller mode no keyboard, non-steam app launch from gaming mode, for use with games like cyberpunk2077). It's possible the issue I saw with SDL based path entering black screen from main UI black screen option came from not changing any SteamInput settings. This fyne implementation works for my workflow b/c it requires no steps to setup, but maybe for games that require the touchscreen or if you're using the keyboard in the touchscreen SDL is the right path? |
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This PR keeps black-screen behavior in the main Fyne window when entered from the main menu, instead of routing that path through the SDL input window.
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