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[develop] transformation module#192

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G-e-n-e-v-e-n-s-i-S wants to merge 8 commits intoMagicSetEditorPacks:developfrom
G-e-n-e-v-e-n-s-i-S:transformation-module
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[develop] transformation module#192
G-e-n-e-v-e-n-s-i-S wants to merge 8 commits intoMagicSetEditorPacks:developfrom
G-e-n-e-v-e-n-s-i-S:transformation-module

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@G-e-n-e-v-e-n-s-i-S
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Here is my idea for the transform module.

I have broken down the symbols into three parts: background, rim and icon:
3parts

that way each part can be customized separately by the user. This allows for example to make the colored versions that the "sparker" had, but for all the symbols.

It also allows me to make variants for the showcase frames rather easily. I have implemented it here for the avatar elemental frame, the ixalan caverns frame, and the bloomburrow woodland frame. All I need to do is create one image for the background, and one image for the texture of the rim and symbol:
assets

possibly with color variants if needed. The color variants are fed through the blending code so they blend with the card color that is behind them.

I probably as always made things way more complicated than they need to.

@G-e-n-e-v-e-n-s-i-S G-e-n-e-v-e-n-s-i-S marked this pull request as ready for review April 10, 2026 04:37
coming from a bug in the dimensions_of function: it uses the set default style instead of the card style (really it shouldn't use any style at all but that gives an error, need to investigate...)
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