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[Issue] 50.11 Mek Lab NullPointerException #2103

@splyncryth

Description

@splyncryth

Brief Description *

With a dropship loaded into the MHQ Mek Lab, removing a weapons bay from the nose or aft causes a NullPointerException. Subsequently, after closing out the error message if I go into Equipment and try to add a weapon I also get a NullPointerException.

This happens in 50.10 and 50.11

Image Image

3. Steps to Reproduce

No response

Attach Files

mekhq.log

Bug.cpnx.gz

Severity *

Critical (Game-breaking/Crash): The game crashes or a core feature (like saving, loading, or network connection) is completely unusable.

MekHQ Suite Version *

50.10 and 50.11

Operating System *

XUbuntu

Java Version *

17

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have filled and provided all necessary information above
  • I have included any and all logs, custom units, and CPNX (save) files
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ

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