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48 changes: 35 additions & 13 deletions Assets/Scripts/Dragger.cs
Original file line number Diff line number Diff line change
@@ -1,29 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class Dragger : MonoBehaviour
public class Dragger : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private Vector3 _dragOffset;
private Camera _cam;
private RectTransform rectTransform;
private CanvasGroup canvasGroup;
private Vector2 originalPosition;

[SerializeField] private Canvas canvas;

private void Awake()
{
_cam = Camera.main;
rectTransform = GetComponent<RectTransform>();
canvasGroup = GetComponent<CanvasGroup>();
}

void OnMouseDown()
public void OnBeginDrag(PointerEventData eventData)
{
_dragOffset = transform.position - GetMausePos();
originalPosition = rectTransform.anchoredPosition;
canvasGroup.alpha = 0.6f;
canvasGroup.blocksRaycasts = false;
}

private void OnMouseDrag()
public void OnDrag(PointerEventData eventData)
{
transform.position = GetMausePos() + _dragOffset;
rectTransform.anchoredPosition += eventData.delta / canvas.scaleFactor;
}

Vector3 GetMausePos() {
var mousePos = _cam.ScreenToWorldPoint(Input.mousePosition);
return mousePos;
public void OnEndDrag(PointerEventData eventData)
{
canvasGroup.alpha = 1f;
canvasGroup.blocksRaycasts = true;

// Check if the card is over the play area
if (RectTransformUtility.RectangleContainsScreenPoint(
PlayArea.Instance.playAreaRectTransform,
Input.mousePosition,
Camera.main))
{
PlayArea.Instance.AddCardToPlayArea(GetComponent<Card>());
}
else
{
// Return to original position if not dropped in play area
rectTransform.anchoredPosition = originalPosition;
}
}
}


34 changes: 34 additions & 0 deletions Assets/Scripts/PlayArea.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
// PlayArea.cs
using UnityEngine;
using System.Collections.Generic;

public class PlayArea : MonoBehaviour
{
public RectTransform playAreaRectTransform;
public List<Card> cardsInPlayArea = new List<Card>();

// Singleton instance
public static PlayArea Instance;

private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}

public void AddCardToPlayArea(Card card)
{
if (!cardsInPlayArea.Contains(card))
{
cardsInPlayArea.Add(card);
card.transform.SetParent(playAreaRectTransform, false);
}
}
}

11 changes: 11 additions & 0 deletions Assets/Scripts/PlayArea.cs.meta

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