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Dynamic Unity EventSystem functions with BaseEventData unselectable in Editor and existing linkages shown as <Missing> #7

@cmlewis89

Description

@cmlewis89

Repro::

Add an EventSystem to your Scene. Add an Event Trigger to an object (say a UnityEngine.UI.Image) and make a script with a method having the call signature:

public void OnDrag(BaseEventData dat)
{
   UnityEngine.Debug.Log("hello");
}

Disable EasyEventEditor, notice you can connect the Dynamic BaseEventData method like in the image below:
image

Connect it.
Now enable EasyEventEditor. See that now the method shows as <Missing>.
image

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