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- add lots of new entries - add initial maneuver manipulation
- Rename MicroWindow to BaseWindow - Add new ManeuverWindow that inherits from BaseWindow - Move data refresh from MicroEngineerMod to BaseWindow/ManeuverWindow - Rename MicroStyles to Styles - Move BaseWindow and ManeuverWindow to Windows folder - Add manipulation of multiple active nodes, nodes can be deleted, node info can switch to other nodes
- subscribe to ManeuverCreatedMessage: sets the selected node index to the newly created node - draw new maneuver controls on docked window as well
- Create new ManeuverEntry class, inherits from MicroEntry - Change ManeuverPrograde, ManeuverNormal, ManeuverRadial category to maneuver - Fix data refresh from generating NREs if entries are not added to the Maneuver window
- Add new folder Entries - Move target entries to new file Entries\TargetEntries.cs - Add new class TargetEntry that inherits from MicroEntry - All target entries are now TargetEntry - Move maneuver entries to new file Entries\ManeuverEntries.cs - Add static UniversalTime to MicroUtility
- Move vessel entries to new file Entries\VesselEntries.cs - Add new class VesselEntry that inherits from MicroEntry - All vessel entries are now VesselEntry
- Move flight entries to new file Entries\FlightEntries.cs - Add new class FlightEntry that inherits from MicroEntry - All flight entries are now FlightEntry - Add AngleOfAttack and SideSlip
- Move MicroUtility to Utilities folder - Move AeroForces to a new file -> Utilities\AeroForces.cs - Add new class TransferInfo -> Utilities\TransferInfo.cs - Add TransferAngle
- Add BodyEntry - Further entry refactoring
- Add Themes functionality -> munix, Gray and Black themes - Add textures for newly added themes ..\assets\images\x.png - New Settings window that is always drawn popped out - Settings window: edit windows, save-load-reset layout, theme selection - Add Settings button with a new texture, button drawn on the top-left of MainGuiWindow ..\assets\images\settings-30.png - Move entry windows to new EntryWindow class (inherits from BaseWindow) - Move MainGui window to new MainGuiWindow class (inherits from BaseWindow) - Move Settings window to new SettingsWindow class (inherits from BaseWindow) - Locked transparency 80% -> 20%
Also: - rename MicroEntry to BaseEntry - move save/load/reset layout to Manager - Manager is making sure that every instance has an up-to-date version of windows and entries - reset layout now also rebuilds entries
- Add new textures for close button, settings button, pop out button - Clicking on each settings button opens edit window with that section/window selected - Move Pop out button to the right of the section
This was referenced Apr 26, 2023
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Change log:
TODOs:
Change log - dev: