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- Create BaseEntryControl (Unity Editor control) - Create first draft of PoppedOutWindow as a POC
Also: - move TimeEntryControl to a new file - minor adjustments to .uss
Also minor adjusting of styles
- docked window uxml will actually be used for docked and poppedout window (will rename later) - poppedoutwindow uxml will not be used - now uses K2D2 close and settings icon - add new popout icon
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- Add StageInfoEntryControl - Add StageInfoHeader.uxml (template to be inserted into header of EntryWindow)
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- add entry type (basictext, time, lat/lon, stage, separator); needed for data refreshing - add events: unit change, time value change, lat/lon change - add time and lat/lon parsers to support uitk way of rendering values - add FlightScene Controller - add MainGuiController - add EntryWindowController - add Uxmls.cs (loads assetbundle) - move all Enums to a separate file (utilities -> enums.cs) - temporary launch new uitk MainGui from the load layout event
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- add StageInfoEntries Builder (builds stage info stages and handles value changes) - add Header & Footer to EntryWindowController - center MainGui when it's created
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MainGui is inserted into BaseWindow #header element EntryWindows are inserted in #body Poppedout windows also use BaseWindow
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Windows:
Settings windownot neededOAB window settings (torque)not neededUnity controls:
Controllers:
Other:
Maybe in another release:
Most probably in another release: