Skip to content

Conversation

@Ocawesome101
Copy link
Contributor

It appears commit 7fecb07 broke os.sleep(0):

while true do os.sleep(0) end

as of oc 1.8.7/1.8.8 this cannot be interrupted, and will crash with too long without yielding, where in 1.8.6 and before this was not the case. may fix #3773

@TheRedCreations
Copy link

Hi. AGS-Dev here.
You are right about the broken os.sleep(). I just changed the os.sleep() to os.sleep(0.1) and the program works again.
Thank you.

@ff66theone
Copy link
Contributor

Why not using os.sleep(0.05) since a Minecraft ticks lasts 1/20 of a second (0.05s) ?
I know it only gains 0.05 seconds, but that's nearer from the pre-1.8.6 version.

@TheRedCreations
Copy link

I got told that 0.05 wouldn't work and 0.1 is minimum. but it works with 0.05 too.
Maybe i change that, or leave it as it is cause its only 0.05 difference.

@asiekierka asiekierka merged commit 76d7abe into MightyPirates:master-MC1.7.10 May 31, 2025
@zeng-github01
Copy link

This is great, I have an unattended program that has this problem and it will definitely trigger this problem after running for a long time.

I use OC to control the reactor, and this problem has caused my reactor to melt down many times.

Thank you so much

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Asking community for help with debugging and fixing .lua script that crashes on new version of OC

5 participants