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Simplified random reagent implementation.#3

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MistakeNot4892 merged 1 commit intoMistakeNot4892:reagentsfrom
afterthought2:simplified_random_reagents
Apr 29, 2020
Merged

Simplified random reagent implementation.#3
MistakeNot4892 merged 1 commit intoMistakeNot4892:reagentsfrom
afterthought2:simplified_random_reagents

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This does not use mix_data and so on.

@MistakeNot4892 MistakeNot4892 merged commit 7b05e8a into MistakeNot4892:reagents Apr 29, 2020
MistakeNot4892 added a commit that referenced this pull request Feb 24, 2021
MistakeNot4892 pushed a commit that referenced this pull request Oct 19, 2021
* Backports Skrells from old Starlight revision

* Removes lack of anglicism in skrell lore

Co-authored-by: eckff <44920739+eckff@users.noreply.github.com>
MistakeNot4892 pushed a commit that referenced this pull request Nov 5, 2021
Добавление причёски и маски по запросу
MistakeNot4892 added a commit that referenced this pull request Apr 1, 2023
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2024
MistakeNot4892 pushed a commit that referenced this pull request Jul 30, 2024
Gatehouse fixed. AGAIN. :D
MistakeNot4892 pushed a commit that referenced this pull request Aug 25, 2024
MistakeNot4892 pushed a commit that referenced this pull request Dec 26, 2025
MistakeNot4892 added a commit that referenced this pull request Jan 2, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 3, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 5, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 5, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 6, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 8, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 8, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 8, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 8, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 8, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 9, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 9, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Jan 11, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Feb 12, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This ma>
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating sol>
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Feb 12, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>

Misc fixes to be rolled into main branch after tests.

Adding fish to Cynosure areas.

Allowing cats and drones to customise their prosthetics.

Allowed vox for survivalist role.

Making some areas start lit.

Allows cables to be placed on concrete.

Fixes Cynosure arrivals shuttle departing for ghosts.

Fixes for Cynosure network.

Cynosure station areas will set floors above them to plating to avoid being easily diggable.

Open turfs will now accept fluid flow.

Adding cold resistance to teshari.

Allowing movement across z-levels.

Adding terminal to Cynosure emitter.

Lowering cynosure arrivals shuttle time to 10 seconds.
MistakeNot4892 added a commit that referenced this pull request Feb 12, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>

Misc fixes to be rolled into main branch after tests.

Adding fish to Cynosure areas.

Allowing cats and drones to customise their prosthetics.

Allowed vox for survivalist role.

Making some areas start lit.

Allows cables to be placed on concrete.

Fixes Cynosure arrivals shuttle departing for ghosts.

Fixes for Cynosure network.

Cynosure station areas will set floors above them to plating to avoid being easily diggable.

Open turfs will now accept fluid flow.

Adding cold resistance to teshari.

Allowing movement across z-levels.

Adding terminal to Cynosure emitter.

Lowering cynosure arrivals shuttle time to 10 seconds.
MistakeNot4892 added a commit that referenced this pull request Feb 12, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This may be relocated to a more permanent place in the future. Also maps in bunch of relays all around the station (these are like WiFi antennas for pretty much everything)
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating solution, staff has complained of 1000°C air coming out of vents.
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>

Misc fixes to be rolled into main branch after tests.

Adding fish to Cynosure areas.

Allowing cats and drones to customise their prosthetics.

Allowed vox for survivalist role.

Making some areas start lit.

Allows cables to be placed on concrete.

Fixes Cynosure arrivals shuttle departing for ghosts.

Fixes for Cynosure network.

Cynosure station areas will set floors above them to plating to avoid being easily diggable.

Open turfs will now accept fluid flow.

Adding cold resistance to teshari.

Allowing movement across z-levels.

Adding terminal to Cynosure emitter.

Lowering cynosure arrivals shuttle time to 10 seconds.
MistakeNot4892 added a commit that referenced this pull request Feb 12, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This ma>
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating sol>
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Feb 14, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This ma>
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating sol>
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Feb 14, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This ma>
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating sol>
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Feb 14, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This ma>
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating sol>
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Feb 14, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This ma>
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating sol>
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
MistakeNot4892 added a commit that referenced this pull request Feb 14, 2026
Work on getting the Cynosure map to playable state. This is a squash of multiple commits, important changes are listed below:
- Fixes roundstart power, and in general improves the power system by using a code-defined SMES presets for each function. Modifies SMES code to not include an extra coil in every SMES.
- Fixes networking/telecommunications. Currently has a form of small room next to the Site Administrator's office (where SA's private bathroom was) with all the necessary equipment. This ma>
- Copies over telecommunication channels from the Exodus map (may be modified in the future, if needed). Radios now work.
- Removes the telecommunications satellite Z level altogether, as it is completely incompatible with the new networking and radio system.
- Fixes inability to late-join by mapping in Arrivals landmarks. Currently not using the original moving shuttle, instead you spawn next to the airlock where the shuttle docked.
- Reactor cold loop is no longer 'accidentally' connected to the station's distribution loop via a misplaced valve. While this was indeed a very innovative and effective central heating sol>
- Drops outdoor temperature to -5°C
- Refactors all on-station areas to follow a common naming scheme - /area/cynosure/(type/department)/(floor)/(area name)
- Replace substation scrubber valves with open variants
- Fix leaking pipes in Research, which tripped the shutoff valves
- Fix probably all airlocks on the station
- Fix/Setup the Cargo, Emergency and Escape Pod shuttles.

Area permissions, new areas icons (#2)

* Fixed secure access for all departments, added new access operator: Opion to unsecure areas inside secure areas
* Added missing new icon file
* fixed access for jobs, added job overrides for cynosure
* fixed access merge
* fixed prison access
* Merged job overrides to one file

Ore box + Unloader fix
- Fix unloader not updating ore box on-examine contents when removing ores
- Tweak ore box examine to skip ores that have 0 pieces contained in the box.

Assorted cynosure map fixes
- Fix miners not having access to their own locker room
- Remapped refinery room to use the new machines
- Added assorted circuit boards to tech storage
- Fix atmospherics holding tank computers as well as the supermatter computer not being linked to their vents/injectors/sensors.

Fixed signs and lights (#3)

Shutter and button fixes (#4)

* Fixed signs and lights

* Shutter fixes, directional signs fixes, surgery holosign fixes, blast door button fixes

Updating Cynosure to compile on current Neb.

Co-authored-by: Atlantis <git@stepanekjakub.cz>
Co-authored-by: woody41 <26313915+woody41@users.noreply.github.com>
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2 participants