Some VRC worlds I've been working on recently use the Spec/Gloss workflow for their textures, and converting every single texture into Metallic/Rough would be a little tedious. Would an addition to the existing shader or just an entirely separate Spec/Gloss standard shader be possible?
Some VRC worlds I've been working on recently use the Spec/Gloss workflow for their textures, and converting every single texture into Metallic/Rough would be a little tedious. Would an addition to the existing shader or just an entirely separate Spec/Gloss standard shader be possible?