Skip to content

Spec-Gloss support for Standard? #50

@ControVR

Description

@ControVR

Some VRC worlds I've been working on recently use the Spec/Gloss workflow for their textures, and converting every single texture into Metallic/Rough would be a little tedious. Would an addition to the existing shader or just an entirely separate Spec/Gloss standard shader be possible?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions