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We can see that the vanilla name for "EntityAI" is "Goal":
public EntityAIFindEntityNearestPlayer(final EntityLiving entityLivingIn) {
this.entityLiving = entityLivingIn;
if (entityLivingIn instanceof EntityCreature) {
LOGGER.warn("Use NearestAttackableTargetGoal.class for PathfinerMob mobs!");
}
An "entity AI" would better describe the set of all goals and their priorities. Changing to the mojang name would make is clearer that an entity can have more than one goal.
kashike, 0f-0b and map220vliach