Skip to content

EntityAI -> Goal #659

@Runemoro

Description

@Runemoro

We can see that the vanilla name for "EntityAI" is "Goal":

public EntityAIFindEntityNearestPlayer(final EntityLiving entityLivingIn) {
    this.entityLiving = entityLivingIn;
    if (entityLivingIn instanceof EntityCreature) {
        LOGGER.warn("Use NearestAttackableTargetGoal.class for PathfinerMob mobs!");
    }

An "entity AI" would better describe the set of all goals and their priorities. Changing to the mojang name would make is clearer that an entity can have more than one goal.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions