Skip to content

Upon respawn in multiplayer, the user client crashes when it tries to use getNetworkHandler and it return null #184

@UncleAcid1

Description

@UncleAcid1
Image

Error is only avoidable by leaving to title screen then logging back in after death to respawn, or by respawning, getting the client crash, and then restarting the client to join the server.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions