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Well, these commits did not fully port the mod to 1.20.4. The most serious incompatibility is that all textures of other entities turn to white whenever gltf model is caught on the frustum. I've figured out that the main reason was mismatched texture units and gl bind locations(in specific, mc_midtexcoord, at_tangent) with Iris Shaders. Sadly I couldn't fixed it and hope someone to solve the issue. |
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