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# Conflicts: # src/org/montclairrobotics/sprocket/control/ArcadeDriveInput.java # src/org/montclairrobotics/sprocket/drive/DriveModule.java # src/org/montclairrobotics/sprocket/drive/DriveTrainBuilder.java # src/org/montclairrobotics/sprocket/geometry/Polar.java # src/org/montclairrobotics/sprocket/geometry/Vector.java # src/org/montclairrobotics/sprocket/geometry/XY.java # src/org/montclairrobotics/sprocket/httpserver/Http.java
rafibaum
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Jan 11, 2017
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What's your rationale for getting rid of mappers and how do you plan on replacing their functionality? Also we do have to do code style now so once you're done I'm going to do a style check.
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1. Because there is a general solution which I think I have, and the
machinery to do it another way is as complicated as the rest of the
drivetrain. Maybe they have to stay, but I am at least going to try and
improve it.
2. I would agree to a code style, but I want to have input on writing it.
…On Wednesday, January 11, 2017, Rafi Baum ***@***.***> wrote:
***@***.**** requested changes on this pull request.
What's your rationale for getting rid of mappers and how do you plan on
replacing their functionality? Also we do have to do code style now so once
you're done I'm going to do a style check.
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If you're able to write the generic drive mapper and it works as well as any specific solution would then you're welcome to remove that functionality. Otherwise keep mappers in since we need to allow developers to express how they want to process joystick inputs into motor powers since that is a process that can differ wildly depending on a variety of factors. |
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