My first game development project
- Post 01 - Hello world! (Roll a ball game)
- Post 02 - Game Design
- Post 03 - The Odyssey Unfolds: Inside look at the First Chapters of 'DeathInFrontOfUs'
- Post 04 - The Development continues: Camera obstruction and control systems
- Post 05 - At the end of the journey
- Post 06 - The end: Gameplay and more info behind the project
- Post 07 - Blog Post 7 Update: new features and "DLC"
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https://learn.microsoft.com/en-us/dotnet/api/system.linq.enumerable.firstordefault?view=net-8.0
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https://docs.unity3d.com/ScriptReference/GameObject-activeInHierarchy.html
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https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Sample-Texture-2D-Node.html
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https://forum.unity.com/threads/how-to-replicate-the-lwrp-standard-shader-in-shadergraph.539089/
- Megan (Player character): https://www.mixamo.com/#/?page=1&query=megan&type=Character
- Animations: https://www.mixamo.com/
- Map & Environment: https://assetstore.unity.com/packages/3d/environments/flooded-grounds-48529
- Gore effect: https://assetstore.unity.com/packages/vfx/particles/blood-gush-73426
- Trees: https://assetstore.unity.com/packages/3d/vegetation/trees/conifers-botd-142076
- Submachine Gun (UZI): https://assetstore.unity.com/packages/3d/props/guns/submachine-gun-20746
- Zombies: https://assetstore.unity.com/packages/3d/characters/humanoids/zombie-30232
- Medical crate: https://assetstore.unity.com/packages/3d/props/sci-fi-crate-low-poly-free-urp-173856
- Muzzle flash: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669